The WOO Ranked Ladder Is Open

A Big Hello to all WOO Fans! πŸ₯³πŸ₯³πŸ₯³ WOO!

After looking at all the details of the new Async Ranked system, I keep coming back to one simple idea. Play when you can. That really seems to be what WOO is trying to achieve with this update.


Ranked remains the competitive seasonal ladder. The divisions remain. Season points remain. Season progression and rewards remain. Match budgets, card selection, Land, Booker's License, rankings and leaderboard progression remain.

The competitive destination hasn't changed. The road to get there has.

Instead of requiring two players to be searching for a match at roughly the same time, WOO now allows one player to create a Ranked Show and leave it waiting for another real player.

That is a fairly big change when you think about how people actually play games.

Not everyone has the same schedule. Not everyone lives in the same country. Not everyone logs in during the same part of the day. And sometimes, even when there are plenty of people playing a game, the exact moment you happen to press the matchmaking button can still be a quiet one.

Async Ranked gives players another answer to that problem. If there is a pending Show, take it. If there isn't, create one. It really is that simple.

The Promoter gets their random match budget and builds their lineup. They submit it. Their Show becomes pending. Their cards remain locked while they wait. The Show can remain available for up to 24 hours.

Then another real WOO player eventually becomes the Challenger. That Challenger doesn't get to browse the queue. They receive the oldest eligible pending Show that they didn't create. FIFO matchmaking. First In, First Out.

Then the Challenger receives the same match budget and builds their own lineup. Neither player knows exactly what the other has prepared. The Promoter doesn't know who will challenge them. The Challenger doesn't know who created the Show or what roster is waiting.

Only after both players commit their teams does the Mystery Opponent become visible. That is a lot of information for what initially sounds like a simple matchmaking change, but I think all of those details serve the same purpose.

Keep Ranked competitive. Make it more accessible. Remove the requirement for simultaneous play. Don't replace real players with bots. Don't let people shop for opponents. Don't let either side scout the other lineup before committing. Give the system a straightforward way to match people together.

Looking at it that way, the update feels quite coherent. Every part seems to support the same philosophy. The 24 hour pending period gives players flexibility. The one pending Show limit stops collections from becoming overloaded with locked cards. The locking rules make sure the lineup can't simply change after being submitted.

FIFO matchmaking prevents opponent shopping. Mystery Opponent rules prevent scouting. Real player rosters preserve the human competitive element. And Casual remains available for players who want live matchmaking.

I particularly like that last part. WOO isn't trying to make every type of player participate in the same way. Casual can remain the place to jump into a live matchmaking search. Ranked becomes the place where your Show can exist even when you aren't currently online.

That creates two different rhythms within the same game. Sometimes you want to play right now. Sometimes you just want to make some progress when you have a spare moment. Both are valid. And then there is the possibility of what comes next.

The announcement mentions ideas such as weekend tournaments, special competitive events, Prime Time bonus windows and limited-time Ranked incentives. Those could provide moments where the community gathers together.

I think that could actually work nicely alongside Async Ranked rather than replacing it. The everyday Ranked Ladder can remain available throughout the week. Then special events can give players a reason to turn up together at particular times. That creates the possibility of both a steady competitive system and occasional bursts of activity.

For me, that is where this update becomes more than just a matchmaking adjustment. It is about making WOO more compatible with the way its players actually live.

A game can have all the interesting mechanics in the world, but if players constantly have to fight against the schedule required to access them, that can become frustrating.

Async Ranked removes one of those barriers. You don't need to find somebody at exactly the same moment. You don't need to sit there waiting for a matchmaking spinner. You don't need to browse for the easiest opponent. You don't need a bot to fill the gap. You simply participate. Build the Show. Take the next fight. Then do it again.

I also think there is something quite fitting about the Show concept itself.

In wrestling, a show doesn't necessarily depend on one person being there at exactly the same moment as another person. The card gets put together. The participants commit. The audience arrives. The event happens.

WOO's Ranked system is obviously operating very differently, but there is something amusingly appropriate about leaving a Show behind for another player to answer.

You put your lineup out there. Somebody else steps up. Then you find out what happens. That gives Async Ranked a little personality of its own.

It isn't simply, "Wait for an opponent." It is, "Here is my Show. Who is going to take it?" And because the opponent remains a mystery, there is an element of anticipation involved.

Maybe someone answers quickly. Maybe it takes several hours. Maybe you forget about the Show entirely and later discover that another player has taken the challenge. That could make the reveal feel surprisingly satisfying.

The best part is that both players are still real people making real decisions. They just aren't making those decisions at the same time. That is the central idea I keep coming back to.

WOO isn't removing the competition. It is removing the need for the competition to happen on somebody else's schedule. For a global game, that makes a lot of sense.

The Ranked Ladder is still there. The season is still there. The rewards are still there. The rankings are still there. The competition is still there.

Now the matchmaking can keep moving even while the players themselves come and go. So I think the invitation from WOO is pretty straightforward.

If you have time, build a Show. If a Show is waiting, take the fight. If somebody challenges yours, see how your lineup holds up. Then climb the ladder and do it again.

No need to wait for the entire WOO community to be online. No need to find the perfect opponent. No need to know what is coming. Just build the Show, take the fight and see where the ladder takes you. The WOO Ranked door is open.


Well, that's it for today. We will continue again tomorrow! 😁 WOO! πŸŽ‰

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Wrestling Organization Online is an upcoming play-to-earn NFT business management game on the Hive blockchain and they are committed to positively influencing the industry by directly promoting wrestlers and offering a new income opportunity through sales of NFT packs.

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The main reason I got into WOO was pretty much thanks to @thebeardflex and the PIZZA community! PIZZA is a close partner of WOO @wrestorgonline and was one of the first buyers into the Alpha Presale.πŸ•CLICK HERE TO JOIN THE PIZZA DISCORDπŸ•
PIZZA is an active gaming and creative arts crypto community on the HIVE blockchain. Popular games on HIVE like SPLINTERLANDS, RISING STAR, EXODE, HASHKINGS, WOO, TERRACORE have their own PIZZA communities here.

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If you read this and still have not heard of either WOO or PIZZA, feel free to join the WOO DISCORD and PIZZA DISCORD where you will meet a very welcoming community.

Also, if you've bought some WOOALPHA, SATURN or RAVEN packs and somehow have no idea how to open your packs, feel free to head to https://play.wrestlingorganizationonline.com/open to unwrap your shiny packs and hope that the RNG Gods smile on you! πŸ€žπŸ»πŸ€πŸ€žπŸ»πŸ€πŸ€žπŸ»πŸ€


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