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Splinterlands is an evolving game, chess and go are not. So bots are way too overpowered there.
Depends on how you look at it. When a new set of cards come in, or new rulesets and abilities, bots can immediately run simulations and find the optimal team immediately.
If we can't play against bots (witch are not AIs) in an evolving game, how are we going to compete with AIs for jobs? Looks like the fight is lost before it began.
You want an honest answer? You can't compete with AI once they are able to do the job. There have been a lot of job firings already. Programmers in IT, writers, artists, etc. Thinking that the battle hasn't begun is incorrect. A lot of employees are already losing. I wouldn't even recommend college entrants to take Computer Programming courses right now. I don't know why you even included jobs by the way. I think sports and games are some of the sectors that are a bit safe from AI and robots. We already know they will be better [aimbots, instant decision making, instant reaction time, etc.]. But these are sectors that value the effort of regular humans, as we can see with the enduring popularity of Chess. AI has surpassed any human in chess, but human tournaments and games are still popular.
Land, in this current stage, is a pale alternative for Ranked.
Botting isn't really playing. It is setting up a bot, and letting the bot 'play'. It is something passive done by the actual player. Land is exactly this, without taking the rewards from players that actually play the game. I see botting as a people wanting to have their cake and eating it too. That is literally like using an AI in chess tournaments, and win the championship.
Actually, the way these bots work are through a database of existing battles to choose the right tactics from. And when new elements are added to the game, the ones that learn first and populate bots' databases are people.
Plus there are unpredictable elements against which they have no leverage. One example is the tactics ability that allows a player to change abilities or stats after they see the opponent's lineup.
I've heard a few other ideas that would give people leverage in the game, in certain situations.
And I have nothing against human-only tournaments in Splinterlands, lol.
I still think the battle hasn't even began. It's more like a demonstration phase right now. With consequences on the job market, that's true. But AIs are still far from what they'll become.
You don't seem to understand the problem. More options are needed, instead the route chosen and cheered by the community that theoretically supports decentralization and freedom of whatever is to impose more restrictions.
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