It's a day to the end of the splinterlands' season and after spending some DEC to do some minor upgrades, I think I'm loving how the daily rewards I'm getting synch with the upgrades I need to make. Although throughout the season I've been doing more upgrading than playing and this is because I'm beginning to understand that being prepared means being competitive and being competitive means more wins rather than losses.
Although I have to admit that I still don't own some of those expensive and fancy summoners and sometimes money beats skills and guile, there are times resources beat management skills.
Management will never outlive means in the field of play
This means that irrespective of how we try to make up for not having the resources that others are bringing to the table, we can only compete to a particular extent and when the going gets tough, then only those who have to spend enough resources will stand the test of competition.
However, with each new day, newer models are being built to ensure that those with maximum skin in the game are huge benefitors, while this scheme might be flawed, I think that the purpose is to encourage players to upgrade and the ones who are upgrading to remain. This is a retention strategy, however, I don't know the adverse effect this might have adoption and transition of new players from small players to big players.
The bigger incentives Is Juicer
But there's a Catch
However, I'll cut splinterlands Inc some slack, it's difficult to have one's cake and eat it, I think they've not found the right formula to keep small players coming through the ranks while keeping the big money bags happy with their big investments. The latter will always be the preferred choice because even with the former being excellent, no one would want to invest in a game where the assets are not worth any value.
Splinterlands on its own is a passive machine. The model of passive Income is sophisticated, this makes it possible for every asset to have a distinctive yield, which creates further yields. So it generally makes sense to hold on to your asset because you know of the possibilities of passive assurance that might happen at the moment or in the near future.
Everyone eventually wins the game of retention
This is because prospect is at stake
This is one of the reasons why people will never sell their assets no matter how vexed they are with the system. In reality, splinterlands has built an irresistible gaming model on the hive blockchain and they've left big shoes to fill for those that are going to be subsequently building games here.
The precedent is quite high, and the business model is sophisticated and this is why the adoption level is standard.
The games coming in through the ranks will have so many expectations placed on their shoulder and if they cannot match that precedent, their investors might begin to label them a failed product even without giving them a chance, or time to deliver in the near future, it's the effect of splinterlands.
The Fear Of Missing out Drives Irrational Investing
How so?
PsyberX is one of those games, some investors missed the early splinterlands window and because of this they've heavily invested in PsyberX, and over 10 months down the line, they've not delivered a product, hence the silent backlash from some big investors already.
This isn't to say PsyberX wouldn't deliver, it's just that the expectations for it to be like splinterlands is quite high and the project owners haven't particularly hit the ground running. So the effect of splinterlands creates diverse expectations, even though, the game (splinterlands) has its flaws, it's an undeniable passive machine.
I'll get back to playing since I've been upgrading my deck lately. I need to start upgrading my summoners and I'll need nothing less than $300 to take them all from level 2 to 3 which I do not have at the moment.
Interested in some more of my works?
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I don't think Splinterlands has pushed that high of a standard. Afterall, it's built by a large team and the updates themselves are fairly slow. The investors do push for a product to be available soon but that is nothing new. From what I see, I think PsyberX just promised too much and that will cause them to take a long while to actually release. I guess there could be a beta but I don't think it will be live for a while. In a way, rushing the release and getting a bad first impression is one of the worst things they could do.
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I think it's entirely 50/50 because people wanted to adopt PsyberX so early that they feel it was going to instantaneously be another splinterland in the making. And I think PsyberX rode on this advantage to sell so much of their assets with people banging on their doors to deliver.
Posted Using LeoFinance Beta
I downloaded Splinterland mehn, I tell you I was confused on the interface. One must invest to earn right. Thanks for sharing
Download? I'm not sure I know what you mean, but you can play through the web splinterlands.com and splinterlands.io.
Yeah, you'd have to actually invest
Posted Using LeoFinance Beta
The games coming up on Hive are of high expectations due to the standard and success of Splinterlands. It will be great for Hive if we can have another couple of games replicating the success of Splinterlands.
I am crossing my fingers for PsyberX and Ragnarok.
Posted Using LeoFinance Beta
I'm really looking forward to seeing Ragnarok, I think theycallmedan is cooking something behind the scenes. I'm really hoping we can even see games that will gain more adoption and do better than splinterlands.
Posted Using LeoFinance Beta
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I just read everything you wrote my but you didn't give me the holy grail I wanted which is not your fault, I really want to know how this splinterlands works, really I do that's by the Way.
That is a lot of funds to raise well all I can say is the money you need for your upgrade will surely reach your hands.
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