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Most of these are costing us pennies per day or less. That does not seem too bad, but some people will make less in a year than the 'value plan'. This is yet another problem that would be eased by more active users. I have seen the numbers decrease through some of the queries I run (using HiveSQL of course).
I can see value in proposals for new projects to get started, but the bigger ones ought to be able to fund themselves. Splinterlands has had a lot of fiat and crypto pumped into it by players. Others take a cut of post rewards and that seems fair as they provide a service that people want. They may just not make enough to pay a team with the lack of users.
We are relying on various people who fund their own projects too. Some have never put in a proposal.
We need projects that will bring in more users as well as keeping existing ones active. We get some choice in which get funded and that is good. Of course the whales have the main say in this.
I think we have to look back at what gave us the spike in users on month Aug 2023. What happened then for the big massive spike of which most of those users did end up sticking around?
Was that due to Splinterlands? I suspect a lot of game accounts never got into the social side. If people get into various aspects of the platform then they may be more likely to stick around. Many don't realise how diverse it is.
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