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RE: Promises, Promises...

I have found that a far better tell then hype is looking at activity. How long has the project already exsisted, how much have people in the project already invested and do they have a realistic approach. And the last thing is the goal feasible long term.

This is where I think a project like Actifit is doing great things. The payouts are either in their coin, delegation rewards or upvotes for posting related content. There's also the important question with a coin of "okay but whats stopping people from just selling it all and being a drag on the project?" Which again in the case of actifit there's a lot of reasons to either spend, stake or burn the token.

But I'm sure it took Actifit a long time to get where they are now.

I'm also always hopefull that's why I tend to try out new projects if they look cool. Like Dungeon cities is run by a really active dev, is active in the community and keeps coming up with ways to keep things interesting while also keeping it appealing to new players. I def think that if he can keep his energy up the game is gonna be awesome. But so much rides on so few people for the games success.

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First things first: @topcomment, I feel the above is quite worthy, what do you think?

I agree. It's pretty much following the old "don't TELL me, SHOW me" principle.

Of course, part of the problem in crypto on the whole is the fact that so many people are in it for short term gains rather than long term appreciation.

Whether that particular issue will ever be overcome only time will tell.

You're right about Actifit, they do seem to have a working formula going, however long that might have taken. I never got much into it, myself, but the whole organization seems fairly solid, perhaps because so much of the gamification centers around your actual activity, rather than what you're getting paid for it.

I'm actually not familiar with Dungeon Cities, I'll have to check it out.

As for play-to-earn games in general, I think they largely stand and fall on whether the game is more interesting than the earnings and thus can stand alone, or the entire focus is on the earnings, with the game more or less being an afterthought that nobody would care about unless they were getting paid.

=^..^=

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Aww thank you for the topcomment curation!

I have no idea how to encourge long term thinking when short term thinking is the default to most profit driven people these days. Long term thinking takes beliving in something long term and that's hard when well....(waves at constant falling of crypto values)

You point about games is 100% spot on. That's why I like splinterlands so much. The game is legit fun, and despite constantly earning sps I rarely if ever take it out of the games eco system. When I was on the WAXP chain more I saw a lot of clicker games where it's literally just hit this one button every X amount of time. And they're lame.

Dungeon cities is a relatively new game, if you do start playing use my ref https://play.dungeoncities.com/login?ref=artofkylin

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