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Haha, that turned out really well, didn't it? I liked it, too.
I was already doing some research with a few players; I was thinking about implementing an energy system. What do you think? I was thinking of a maximum of 10 energy points—each person you help consumes 1 energy point, and it takes 1 hour to recover 1 energy point.
With that, I can already think of consumable items—for example, ones you can buy with hive to restore energy—so people can keep helping others. I think it would be interesting and generate revenue for the game to cover payments.
I just posted a snap with an idea for a consumable item, before reading this answer :-D
With the energy, one would be capped to 24 helps per day. Which most people won't reach I guess, so it wouldn't really bother. And on the other side, one can only get 4 helps per tree per watering, so it is capped on that side. What is the goal of the energy?
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