Zarin New Airdrop Card

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Zarin the Scorch is the second airdrop card that is coming to the town of Splinterlands, and I can't wait to play with it. The thriving community of Splinterlands is about to receive another new card. Because of the term "scorch," I initially believed that this card belonged to the fire element, however it actually belongs to the dragon element. This is a djinn-type card. This airdrop is also a good card to play, even though the mana cost is 8.

In my humble opinion, the explanation for why this card's max level is so strong is because, as you can see in the accompanying image, it has five different skills. The first is slow, which slows down all opponents by one speed throughout the game. As long as the monster is still alive, all hostile units are susceptible to this slow ability. The Phase Ward comes about when the unit in front of the present one gains Phase at the start of the combat. The ability to support the nearby card with phase ability makes it sound incredibly intriguing and helpful for team battles. For example, if you put Zarin in the second position, the tank position will receive a special phase buff that will allow it to evade magic attacks.

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Because of its ability, it also had a camouflage effect. Therefore, if the opponent wanted to hit this card, you would also need to kill the tank before you could destroy it. If you use sneak or opportunistic attacks, you won't be able to sneak it to kill it in the back lines. The only way to hit Zarin is with a scatter shot, which is random and can be randomly targeted right so it can weaken Zarin and eventually destroy it if it hits this card repeatedly.

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Because it uses a magic debuff to clean the final allied backline unit, Cleanse Rearguard is also a useful benefit. In fact, when a unit is poisoned at the beginning of the game, cleansing the rearguard will be the solution to the problem. By doing this, you won't have to worry about the card being damaged by noxious fumes. Therefore, if you put your card in the backline or last slot on your team and you wanted to cleanse some negative buff before the fight, it probably gives you the chance to extend the card battle because it will debuff negative impacts.

The blast, which deals more damage to troops next to the target, is my all-time favorite ability. It's like to hitting two birds with one stone since every time you successfully hit your opponent, the damage will also hit the monster's neighboring card. Since blast is an overpower ability, a Zarin with a max level will be able to use the lethal weapon of blast ability. It might be worthwhile to level it up, but it will be very expensive because airdrop cards with these kinds of ability qualities are not common in the market. If you are on a tight budget, you should only consider the level you want to play with.

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Due to its powerful abilities and the fact that it belongs to the dragon element, this card is currently a must for whatever possibilities may be available. Maybe Zarin will be your next airdrop call because the airdrop is still ongoing for the 1st one. For now, you should consider accumulating your points. Zarin is an important card, therefore I think I will play it even if I can't obtain it in my airdrop accumulation points by chance. Don't forget to fix your wagons for the next airdrop once the first one ends.

Zyrx the Emberglace airdrop will end today so goodluck every one and pls be ready your wagon for Zarin.

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Thanks for sharing! - @rehan12

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