Shield & Reach Combination + 1 Range Damage

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😏 This is my powerful combo wombo in this match.

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Risqruel Drath is a legendary summoner card that is one of my favorites in this conclave arcana modern matches. Adding more damage to all range attackers on your friendly troops is one of the legendary card's powerful features, which is why I enjoy it. One of the main strategies for using this adorable squirrel is that it can elevate all of your units on the ground, allowing them to avoid damage in the event of an earthquake. Its flying ability also helps my monster unit avoid some physical attacks. However, since the fight is on the ground in this match, flying abilities can still be used to avoid some range and physical attacks. Magic can also directly damage health points; therefore in some ways, magic will be this summoner's vulnerability at some point.

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My choice for this challenge was to concentrate on damage, so I chose true strike and impede. I opted for this because I want to have four range attackers, and these attackers are my main weapon for quickly eliminating my opponent's tankers, weakening their defense, and having a positive mindset to defeat them. I disregard the taunt and redemtion since I won't be concentrating on defense in this match because it could be the combination that causes me to make an incorrect decision and fail to deliver.

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The tanker and the second position support make a solid combination. If you are familiar with the first card, it is named Grimbardun Fighter under the race of dwarves. He is small but powerful enough to hold the top spot in this battle, the first position. Pallus, who is a member of the Chimeric Beast, comes next; it can strike if it is in the second position because of its reach ability, and can be a substitute to be a tank if the 1st position falls quickly.

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As you can see from the picture above, I have four purely range units. I used these cards to take advantage of Risqruel Drath's ability, which gives all range units +1 damage. This would hurt the opponent tanker and other monsters when they struck the target successfully in battle. For players who are still skeptical or unaccustomed to the current format of these cards, you might want to buy them and become familiar with their names so that you can utilize them in combat. The first card is Delya, which is from the human race; the Great Porcupine, which is under Mudane Beast; Elanor Bravefoot, which has no mana cost; and from race of haffling, last but not least, Halfshell Seer, which is from the Tortisian race.

Actual Match :

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I created a short film for players to watch that shows how I fight and how the four ranged attackers work together to give everyone the ability to fly and deal more damage in mid-air. Since the element on this was open to all, as you can see, we can typically choose the best card in this match. When my opponent uses Lorkus and I prefer the legendary Risqruel Drath, I still have the upper hand because he intends to use magic to attack me while I use physical force. The rules here, however, are twisted because we are only required to utilize neutral cards, which makes it hard for us to choose which card to use considering that the neutral's rules & strength can restrict our ability to use the other element we desire supposedly, As a result, we are only able to use neutral cards in this combat. Due to the significant roll shifts of mostly employing neutral cards exclusively, my opponent likewise suffers openings and weakens its defense.

Link of battle tournament: https://splinterlands.com/battle/sm_eralTNKo0DNUkbRpSZMk

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2 comments

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Thanks for sharing! - @clove71

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thank you

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