In modern format battles, Marlai Singariel is a summoner that was in foundation cards and a starter card in frontier matches. Now that this card is gaining popularity, it will be interesting to see the strength that it can have in other formats. In fact, I was able to select him in my modern battle and combine him with other modern cards in matches.
The battle rule set begins with a standard, meaning that the battle mechanics remain unchanged and that there are only rules in the gameplay. As you advance in rank, you may receive three or two rules, which makes fighting more difficult because you must adjust and be flexible with your strategy. The best way to play with a lot of rules is to have more cards available to you.
Additionally, this challenge allows you to play all of the elements, which is wonderful. You can play Fire, Water, Earth, Life, Death, and Dragon. In my case, I crossed the mana cap by placing Commander Slade at 10 mana cost, which is worthy of a tanker in my opinion. The mana cost is 42, which is high, so you can choose the best card with a high mana cost to play. Commander Slade's ability to dodge and enfeeble is what I plan for him to do in order to weaken my opponent, cripple them, and take more damage so that my primary offensive power in the backlines may survive and accomplish the task of defeating my opponent without wasting time.
Battle Link :https://splinterlands.com/battle/sl_650b9927fa5ab8e7ba1c62f06a3b5d55
Although Commander Slade cannot use magic, its damage and healing points are a good place to start when defending my offensive lines. The dodge is excellent because it gives me the chance to avoid some physical damage and distant attacks with its 4 speed, which is still quick compared to tankers that have 1 and 2 speed when they are level 1. My favored summoner is Marlai Singariel, and my first position is Commander Slade. I wanted to give all of my magic cards a magic benefit, so I went with this. Before I forget, I have Halfling Refugee in the second position. He has no magic, but his job is to support Commander Slade in defense; if Commander Slade passes away in the worst case, Halfling Refugee will take over. This card is one of the special powers because it only costs one mana and has a health of six.
Let's start with the four magic users. First, let's talk about the Great Bear Druid, a foundation card with a mana of 9. It has a lot of mana, but its passive stats and abilities are excellent. Its two speed and six health make it a good defensive card, and its offensive power consists of one magic and one melee attack, so it can be used for both defense and first position. The next is Arcane Skinwalker, which is one of my primary weapons due to its two magic powers, four armor, and five health. I like this card because it's a very powerful offensive card, and with the extra Marlai Singariel buff, it will have a three magic attack, making it my most lethal weapon.
One of the main ways to weaken my opponent is to use the opportunity ability that the Quillstorm Mage had, which guaranteed to attack my opponent's low health points. The final card, Ujurak Elder, had camouflage, but its one health made it extremely vulnerable. If my opponent had it, it would die instantly because it had no armor and only one health, making it obvious that it was weak.
In order to ensure that you understand and use this technique in your own unique manner, I have also included a video that demonstrates how I intentionally employ these cards.