This week we had the Battle Mage Secrets contest made by the Splinterlands team to encourage players to play, share and promote the Play2Earn TCG Splinterlands game.
This time the main rule was Even Stevens, which limits the card options to those that are even. This is interesting, because players need to have collection flexibility to put together a strong team in these situations. However, in the chosen match we had two more rulesets, which makes it even more exciting, check it out!
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Even Stevens | Let's start by talking a little about the main rule of this week's Battle Mage Secrets event, which is Even Stevens. In this ruleset, only cards that have an even mana cost can be used, remembering that this does not apply to summoners, that is, they can be odd as well.
An interesting piece of information that I found on SplinterGuide and that, when you think about it, makes a lot of sense is that it is much more common for monsters that have the Sneak ability to have an odd mana cost, usually 3 or 5 in the majority. Just think, Uraeus is 3 mana, the main 5 mana Sneak Silent Sha-Vi and Tenyii Striker are all odd.
So, having this new knowledge that in Even Steven's ruleset the chance of the opponent using a Sneak attack is much lower, you can take this into consideration when putting together your team. Maybe putting a weaker card in the backline or a smaller protection in the backline, since there won't be Uraeus, Sha-Vi or Tenyii.Departure | In this match, the amount of mana available to assemble the teams was average (30), so some 6/8 mana monsters were used by both teams. Among the elements, the only one unavailable was Dragon, which meant that the range of options was very wide.
In relation to skills, in addition to the main Even Stevens which limits monsters to an even number of mana, there was also Scattershot, which makes the attack random and also Magic Hits Armor, which makes magical attacks hit the armor first. In battles with Scattershot, a good tip is to have enough monsters so that you can hit cards like fiends instead of your main monsters or that they have a high HP to withstand some hits.
My Lineup | My team is the top one with Thaddius Brood, in the Weak Magic scenario the best option for me would have been Kelya because of the +1 shield, but as I don't have her up to MAX nor the Water monsters up , so I went with a secondary option, Brood.
My strategy was simple: SPEED. Cursed Windeku and Venator Kinjo would give opponents a -2 speed reduction and Supply Runner would increase the difference by giving +1 Speed with Swiftness. This would almost guarantee that my monsters would attack first and in the scattershot they could hit some fragile target. What I didn't count on was that the opponent's monsters would have high HP in general, while mine weren't so tanky. That way, he was able to hold on for a long time, not to mention that overall their speed stat was high and they even had the lux buff.
Opponent Lineup | Summoners that give Shield like Lux and Kelya are very good at the Weak Magic rule, because magical attacks hit armor first, so it's a wild card status in this case. That's why the opponent's choice of Lux was a good one.
Lux Vega | A is a special summoner, as it is neutral, it can be used together with all elements, which makes it extremely flexible. Furthermore, as it grants the team +1 HP, +1 Speed and +1 Shield, it is as if each of the units gained 3 more levels, because the increase in status is one of the main factors when a card levels up. level.
The initial round is when the summoners and monsters give their buffs and debuffs, we can say that it is the most important round for the Splinterlands fast TCG, because already in it it is almost possible to say who won disregarding the RNG of the dodges.< /p>
In this round, Lux gave her triple buff of +1 to HP, Speed and Shield. While the Brood gave the debuff of -1 HP and -1 magic. As there was only 1 mage monster, this debuff was not very effective. Regarding monsters, she had the speed debuff from Windeku and Kinjo and the buff from Supply Runner's Speed and HP, while on the other side we only had Deeplurker's Attack Debuff.
At the end of round 1, the Fiends fulfilled their role of tanking a few hits before being defeated. Still, both teams were lucky with RNG because they didn't suffer Stun from the monsters, which is very important. Furthermore, my tank became a little more fragile with 6 HP, while Diemonshark, due to having a large amount of armor, still has 10 HP. Also, I received damage on the Supply Runner.
In this round the RNG was a little complicated for me, because Oshannus' Scattershot hit the Supply Runner, causing him to have low HP and Deeplurker to finish. Furthermore, Igor Darkspear landed a hit on Magi Necrosi due to the Scatter shot and caused Stun, which made the situation even more complicated.
In Round 3 things got really bad, because Diemonshark attacked first and finished off the Brood and because of that, the trample activated and removed the arachne's shield, which was then finished off by Deeplurker. Then it was just a matter of Diemonshark's attack in the next round to trigger the trap once again and defeat Kinjo and Magi Necrosi.
Unfortunately, the match was a defeat, but the important thing is to always learn something. Something interesting that I noticed was that the debuffs and Slow were not staked, that is, the enemy units only received -1 speed and not -2. Which made a difference, because the speed difference between the monsters was basically 0, since lux gave +1 speed and their base speed stat was higher overall.
A unit that is monstrous due to its status and that I would use if possible is the Deeplurker, because with only 6 mana it has an insane Kit. Very high stats, 7 HP, 4 Speed and 5 Attack, that alone is absurd, but it still has Demoralize, which played a big role, because it reduced the ATk of 2 of my monsters and it still has opportunity and Poison, making so that whoever he attacks suffers and is defeated. A card with almost equivalent power is Cursed Windeku, because for 6 mana it is one of the best tanks in the game, with healing, slow and thorns. A true monster from Death's team!
That's why one of my goals is to level up my Kelya so I can finally use cards like Deeplurker and also because she would have been a better choice for rulsets like Weak Magic and those that depend on higher speed.
Nessa semana tivemos o contest do Battle Mage Secrets feito pelo time do Splinterlands para incentivar os jogadores à jogar, compartilhar e divulgar o jogo Play2Earn TCG Splinterlands.
Dessa vez a regra principal foi Even Stevens, que limita as opções de cartas para aquelas que são pares. Isso é interessante, porque faz com que os jogadores precisem ter a flexibilidade de coleção para montar o time forte nessas situações. Entretanto na partida escolhida tivemos ainda mais duas rulesets o que deixa ela ainda mais emocionante, confira!
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Even Stevens | Vamos começar falando um pouco sobre a regra principal do evento do Battle Mage Secrets da semana, que é a Even Stevens. Nessa ruleset, apenas cartas que tenha um custo de mana par podem ser usadas, lembrando que isso não se aplica aos summoners, ou seja, eles podem ser ímpares também.
Uma informação interessante que eu encontrei no SplinterGuide e que parando para pensar faz muito sentido é que é muito mais comum os monstros que tem a habilidade Sneak terem o custo de mana ímpar, geralmente 3 ou 5 na maioria. Pensa só, Uraeus tem 3 de mana, os principais Sneak de 5 mana Silent Sha-Vi e o Tenyii Striker, são todos ímpares.
Assim, tendo esse conhecimento novo de que na ruleset do Even Steven a chance do oponente usar um ataque Sneak é muito menor, você pode levar isso em consideração na hora de montar o seu time. Talvez colocando alguma carta mais fraca na backline ou uma proteção menor na backline, já que não vai ter Uraeus, Sha-Vi e nem Tenyii.Partida | Nessa partida a quantidade de mana disponível para montar os times foi mediana (30), com isso alguns monstros de 6/8 de mana foram usados pelos dois times. Dentre os elementos o único indisponível foi Dragão, o que fez com que a o leque de opções fosse bem vasto.
Em relação às habilidades, além da principal Even stevens que limite os monstros à número par de mana, teve também Scattershot, que faz com que o ataque fique aleatório e também Magic Hits Armor, que faz com que ataque mágicos acertem a armadura primeiro. Em batalhas com Scattershot uma boa dica é ter bastantes monstros para que acerte cartas como fiends ao em vez dos seus monstros principais ou que eles tenha um HP alto para aguentar alguns hits.
Minha Lineup | O meu time é o de cima com o Thaddius Brood, no cenário de Weak Magic a melhor opção pra mim teria sido a Kelya por conta do +1 de shield, mas como eu não tenho ela upada no MAX e nem os monstros de Water upados, por conta disso fui com uma opção secundárias o Brood.
A minha estratégia era simples: SPEED. O Cursed Windeku e o Venator Kinjo dariam uma redução de velocidade de -2 nos oponentes e o Supply Runner aumentaria a diferença dando o +1 de Speed com o Swiftness. Isso quase que garantiria que os meus monstros atacariam primeiro e no scattershot poderiam acertar algum alvo frágil. O que eu não contava é que os monstros do oponente teriam um HP elevado no geral, enquanto os meus não eram tão "tanks". Dessa forma, ele conseguiu segurar por um bom tempo, sem falar que no geral o status de speed deles era alto e ainda teve o buff da lux.
Lineup do Oponente | Summoners que dão Shield como a Lux e a Kelya são muito bons na regra Weak Magic, porque os ataques mágicos acertam a armadura primeiro, então é um status coringa nesse caso. Por isso a escolha de Lux pelo oponente foi uma boa.
Lux Vega | A é uma summoner especial, por ser neutral, pode ser usada junto com todos os elementos, o que faz ela extremamente flexível. Ainda, como ela garante ao time +1 de HP, +1 de Speed e +1 de Shield é como se cada uma das unidades ganhasse 3 níveis a mais, porque o aumento no status é um dos principais fatores de quando uma carta upa de nivel.
O Round inicial é quando os summoners e monstros dão os seus buffs e debuffs, podemos dizer que é o round mais importante para o TCG rápido do Splinterlands, porque já nele é quase possível dizer quem ganhou desconsiderando o RNG dos dodges.
Nesse round a Lux deu seu triplo buff de +1 de HP, Speed e Shield. Enquanto o Brood deu o debuff de -1 de HP e -1 de magia. Como só tinha 1 monstro mago, esse debuff foi pouco efetivo. Já em relação aos monstros, teve o debuff de speed do Windeku e do Kinjo e o buff de Speed e HP do Supply Runner, enquanto do outro lado tivemos o Debuff de Ataque do Deeplurker apenas.
Ao final do round 1, os Fiends cumpriram o seu papel de tankar alguns hits antes de serem derrotados. Ainda, os dois times tiveram sorte com o RNG porque não sofreram o Stun dos monstros, o que é bem importante. Além disso, o meu tank ficou um pouco mais frágil com 6 de HP, enquanto o Diemonshark por ter uma grande quantidade de armor ainda tem os 10 de HP. E também, recebi dano no Supply Runner.
Nesse round o RNG foi um pouco complicado pra mim, porque o Scattershot do Oshannus acertou o Supply Runner, fazendo com que ele ficasse com o HP baixo o Deeplurker finalizasse. Além disso, o Igor Darkspear acertou um hit no Magi Necrosi por conta do Scatter shot e deu Stun, o que compicou ainda mais a situação.
No Round 3 as coisas ficaram ruins de vez, porque o Diemonshark atacou primeiro e finalizou o Brood e por conta disso o trample ativou e removeu o shield da arachne, que depois foi finalizada pelo Deeplurker. Depois era só o ataque do diemonshark no próximo round para trigar mais uma vez o trample e derrotar o Kinjo e o Magi Necrosi.
Infelizmente, a partida foi uma derrota, mas o importante é tirar algum aprendizado sempre. Algo interessante que eu percebi foi que os debuffs e Slow não stakaram, ou seja, as unidades inimigas apenas receberam -1 de speed e não -2. O que fez diferença, porque assim a diferença de speed entre os monstros foi basicamente 0, já que a lux deu +1 de speed e o status base de velocidade deles era maior no geral.
Uma unidade que é monstruosa pelo seu status e que eu usaria de possível é o Deeplurker, porque ele com apenas 6 de mana tem um Kit insano. Status muito altos, 7 de HP, 4 de Speed e 5 de Atack, só isso já é absurdo, mas ele ainda tem Demoralize, que teve um grande papel, porque diminuiu o ATk de 2 monstros meus e ainda tem opportunity e Poison, fazendo com que quem ele ataque sofra e seja derrotado. Uma carta de poder quase equivalente é o Cursed Windeku, porque por 6 de mana é um dos melhores tanks do jogo, com heal, slow e thorns. Um verdadeiro monstro do time de Death!
Por isso um dos meus objetivos é upar a minha Kelya para conseguir finalmente usar cartas como o Deeplurker e também porque ela teria sido uma escolha melhor para rulsets como Weak Magic e que dependam de higher speed.
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