HOLY PROTECTION
All Monsters have the Divine Shield ability.
STAMPEDE
The Trample ability can trigger multiple times per attack if the trampled Monster is killed.
https://files.peakd.com/file/peakd-hive/ragk88/23ywwcW7Y3i4vJcqg91QUsXShktr7xwCJj4eA2i7hDUuf4nNcq9UKKrDhdxMQEbGvqW1b.png Byzantine KittyMy favorite DRAGON summoner, and also theme of the week. Byzantine Kitty come with TANK HEAL which make him great to team with high HP tanker, and increasing the speed of the team by 2 also greatly boosting the chances of the team to strike first against enemy. While TRUE STRIKE wasn't the reason I'm choosing her, but it's the icing on the cake, guarantee the team attack precision. |
1st Position - Robo-Dragon KnightRobo-Dragon Knight is a very good tanker with 8 Armor and 9 HP in level 1, while having decent attack and speed of 3. With the VOID ability which halving the incoming magic damage and along with the great HP and Armor, allowed him to tank very well in all scenario. And the DIVINE SHIELD ability which immune the first damage it take make him tanking even better! |
https://files.peakd.com/file/peakd-hive/ragk88/23wCC9ceWJPGeFwhLH9Sjtqts5bBeKpVYGkh4h5GFG29PgnStKSsJxXutdwb96aGotaWv.png 2nd Position - Carnage TitanCarnage Titan come with decent armor and HP, in case Robo-Dragon Knight fallen in the 1st position, he can take over the frontliner tanker position very well. And most importantly, the REACH ability allowed him to reach out opponent in 2nd position as a melee, apart of that, his DOUBLE STRIKE allow him to attack twice! And even with the presence of HOLY PROTECTION ruleset, DOUBLE STRIKE can already deal damage at the first turn! A very good option as a backup tanker while able to provide great damage. |
3rd Position - Ancient LichAncient Lich has very good magical damage, but also come with very obvious weakness, which is very low HP. But LIFE LEECH ability which allow him to increase his max HP has counterweight this weakness, as a magical attacker which could pierce through the armor, it guaranteed the HP leeching every single turn as long as WEAK MAGIC ruleset is not presence. Placing him in 3rd position to prevent him from taking damage too soon so he could accumulate HP as much as possible without interruption. |
4th Position - RevealerMy favorite card in the latest patch of rewards. Magical damage which pierce through armor along with STUN ability, allow him to support the team by stunning opponent first monster with the mana cost of only 4! In short, a very good supportive card with very low cost! |
5th Position - Dragon JumperDragon Jumper has very good attack and speed, OPPORTUNITY ability allowed him take to take down opponent as quick as possible by aiming the lowest HP monster, and FLYING ability along with 5 speed giving him very good chances to dodge physical damage, which could turn the tide of the game sometimes. |
Last Position - Djinn MuiratDjinn Muirat can serve as decent tanker with 4 armor and 7 HP, so I placed him on the final position to take SNEAK damage if that's any. VOID ARMOR allow him to tank magical damage better, and the KNOCK OUT ability which deal double damage to stunned monster allowed him to combo with Revealer ability too. |
https://twitter.com/dividendencash/status/1558406784871796737
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Thanks for sharing! - @zallin
Good Battle, thanks for sharing!