Hello everyone! Pozdrav svima!
This week I'm going to show you one of my battles featuring Xenith Archer - rare starter Neutral card introduced to the game with the Chaos Legion release.
THEME: XENITH ARCHER
Edition: CHAOS LEGION
Rarity: RARE
Element: NEUTRAL
Attack: RANGED
Abilities: (none)
Explosions shook the battlefield. People ran from their homes pleading for help, their screams drowned out by the sound of fighting. Fires burned through the streets and buildings collapsed in heaps of smoke and dust. The group known as the Chaos Legion had arrived and they weren't taking prisoners.
Xenith warriors stood in the distance, hoods covering their faces. Their creed prevented them from getting involved in political disputes, but this was no dispute. This was a massacre. “We must do something! We can't let these people fall at the hands of these invaders!” A bronze skinned woman yelled, yanking the hood off her head. An elder Xenith member responded, “This is the way of it Delya. We must consult with the monks to see what they decree. If they believe this is fate, then we must remain out of it!”
Delya angrily turned away from the group and pulled her hood over her head. She pulled a bow from her quiver and took aim at an enemy soldier within range. “Delya, no!” Screamed the Xenith member. The arrow flew and embedded itself in the heart of the Chaos Legion soldier. They slumped to the ground, unmoving. Delya shot a glare back at the Xenith warriors and readied another arrow. “Now, I am part of the disorder. I will bring balance to what I have started.”
This card is a perfect example of "what you see is what you get" - costs only 2 mana, and the stats are in line with that - 1 ranged attack, 1 speed and 2 health.
Nothing extraordinary, yet there is something about this card that makes me always use it. It just always fits in the lineup, and it always does its job.
As the levels go up so do the stats, so at max level (8) it has 2 ranged attack, 4 speed and 5 health.
Perfect fit for low mana battles, like the one I will show you today.
Today's battle was the clash of the little ones, it took a while, as it always does when teams have low fire power. My opponent had a good plan, but how did it go - find out below.
If you want you can see the whole battle, play by play - click 👉 HERE 👈
Ruleset in this battle was quite interesting and I will try to explain each part of it.
I saw in my opponent's history matches that he used Life splinter last five matches (probably had Life daily focus active like me). I saw he usually uses General Sloan (+1 ranged attack for whole team) or Tyrus Paladium (+1 armor for whole team) summoners, strong tank combined with heavy ranged or magic attackers.
These were my options considering available splinters:
In the end I chose Life splinter with General Sloan summoner. Good thing with General Sloan and Little League ruleset is that because we have to use low mana monsters, which usually have low attack, with +1 buff to their attack you double their damage output in most cases. So I instanty thought of Xenith Archer, and his brother Xenith Monk with his Heal, paired with Venari Crystalsmith for her Tank Heal and ranged attack.
My opponent also went with Life splinter and Tyrus Paladium, so it was a good thing I had a tank that could survive for long time, giving my damage dealers enough time to penetrate enemy shield.
You can see the line-up from both teams in battle screenshot right after this section. I will go through my line-up and explain why was each card picked and put in that spot.
Life splinter rare summoner that increases friendly ranged attack by 1.
I chose this summoner because the ruleset was forcing me to use low mana monsters that have 1 or 2 attack, and this buff of 1 ranged attack gives them 100% boost in damage, which is usually decisive factor in a battle. |
Rare Neutral card. Very strong tank in low mana battles or Little League because of his Heal ability (which he acquires at level 2).
He's my main go-to guy when I'm in these kinds of battles. He did exactly what I wanted him to do, he survived the whole battle, while my damage dealers did their thing. |
Rare Life splinter card. Very useful monster, used all the time in Life splinter because of her Slow ability and magic attack.
She gets even better on level 3 when she gets additional magic damage and on level 5 when she acquires Rust ability (reduces the Armor of all enemy Monsters). I put her in second position, because she is least important in the team after the healers and damage dealers. (not that she is not important, just not THAT important) |
Great common Life splinter card. She has Tank Heal ability, and on level 3 she gets 1 magic attack. So make sure you get her at level 3 or above to make use of her full potential.
I put her in third position because other three monsters behind her are ranged attack and can't attack if they get to tank position, while she can. |
Great rare Life splinter card. Perfect for Little League ruleset battles.
Costs only 4 mana but packs 2 ranged attack at level 1 (2 at level 3 and 4 at level 6). So make sure you use him at highest level possible to get most out of him. I put him in fourth position, the sweet spot for every damage dealer, protected from the front and the back. |
Another great rare Life splinter card. Equipped with ranged attack and Tank Heal, she fits perfectly into this team.
At level 6 she acquires Dispel ability making her even more desirable. I put her in the fifth position, so she's not first to get hit with Sneak attack, so she can live longer and heal/attack longer. |
This card fits into the team perfectly like a glove on a hand.
With only 2 mana, it can fill any hole in your line-up, and yet it brings ranged attack. Buffed by a summoner it brings you even more value per cost. I put it in the last position to take eventual sneak attack hit before any of my stronger damage dealers. |
The battle wasn't very short, but right after first round it was clear who will be the winner. Only question was, how long will it take.
Round one started slowly, my damage dealers taking down most of their tank's health, while my healers healed up my tank to full, like he never took any damage.
Round two my guys took out their tank and half health of their secondary tank, but since he has one healer less then I do, he didn't manage to heal him up, leaving him vulnerable in the next round. My tank is fully healed again, and looks like he will stay like that for the rest of the battle.
Round three their secondary tank is out, and now its Time Mage's turn to take the pounding with the rest of the team too weak to do anything to help her.
In round four my guys managed to take out both the Time Mage and Truthspeaker, leaving their Peacebringer and Venari Crystalsmith with only 1 armor they have from their summoner.
Round five and six were just a matter of who will deal the winning killing blow and the honor went to Time Mage with the assist from Xenith Archer.
This battle happened at the start of the season while I was still climbing up the leagues, that's why the RP and DEC earned was so low.
Did your strategy work?
What will you try differently next time?
Do you like XENITH ARCHER? Why or why not?
I wanted to mention a few other very cheap range attack cards with similar stats and that could be used the same way as Xenith Archer:
This list turned out to be longer then I thought. I usually rent most of those cards, depending on my daily focus, just never put them in one place so didn't realize there are so many of them. Some are better then others but you won't miss if you pair any of them with Xenith Archer.
Link to the battle itself can be found 👉 HERE 👈
If you still haven't tried Splinterlands try it out 👉 HERE 👈
Thank you for your time, and please vote if you like this post. 👍
Special thanks to:
@carrieallen for ultimate markdown tutorial.
@rqr4 for text dividers used in this post.
@splinterlands for images used in this post and for making this great game.
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Thanks for sharing! - @alokkumar121