Splinterlands Battle Report: Earth Resilience Sweeps Fire Aggression in Bronze III

(edited)

Greetings Hivers! Hope you are all well.

Today I am here with a recap of my recent Frontier Ranked (Bronze III) battle in Splinterlands. Before starting the game, I spun my first Daily Streak wheel, which earned me 200 Sparks and 20 Bonus Sparks. Shortly after that, when I entered the arena, I was confronted by _slbb_asleepamaranth.

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Image Created with Google Gemini

Now, let me share a detailed review of this great battle, the card selection, and the round by round action.


Battle and Parameters

  • Mana Cap: 29
  • Modifiers: Standard
  • Active Elements: Fire, Water, Earth, Life, Death, Dragon
  • Full Battle Link

Cards Selection and Strategy

My Team (Earth Splinter):

I decided to go with Earth Splinter to give my monsters on the field the ability to survive longer.

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Screenshot from SplinterLands Game

  1. Summoner: Lyanna Natura (Level 1), Provides a bonus of +1 Health to all friendly units.
  2. First Position (Main Tank): Earth Tank (Lion/Beast Monster), 3 Melee Attacks with Shield Ability and Excellent Defense.
  3. Second Position (Reach Attacker): Reach Warrior, 3 Melee Attacks and Reach Ability, who was supposed to attack from behind the front line and attack from the front.
  4. Third Position (Backline / Sneak Blocker): Sword Veteran, 2 Melee Attack, whose job was to provide cover for the mid and backline.

Opponent's Card Selection (_slbb_asleepamaranth - Fire Splinter):
My opponent chose aggressive fire cards.

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Screenshot from SplinterLands Game

  1. Summoner: Malric Inferno (Level 1), gave all fire monsters a dangerous bonus of +1 Melee Attack.
  2. First Position: Wolf Knight / Dire Wolf Warrior, with 1 Melee, 7 Health and 1 Armor.
  3. Second Position: Troll Raider, with 2 Melee Attacks.
  4. Third Position: Hooded Rogue / Assassin, 1 Melee Attack.
  5. Last Position (Sneak Target): Serpentine Rogue, 1 Melee, 4 Speed and 4 Health.

Round by Round Breakdown

  • Round 1: Confrontation and Early Skirmishes

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Screenshot from SplinterLands Game

As soon as the Summoners' effects were activated, all my monsters received +1 Health while the opposing team's Attack increased

The opponent's fast units tried to target my backline and tank, but my tank's Shield ability prevented the heavy fire attacks.

My main tank and the Reach Warrior in second position worked together to put pressure on the opponent's front and back cards. At the end of Round 1, the opponent's last Snake monster was almost finished, while my entire lineup remained intact.


  • Round 2: Wipe out the opponent's backline

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Screenshot from SplinterLands Game

In this round, the heavy damage of my cards began to show its effect:

My front and reach attackers attacked continuously. The opponent's Serpentine Rogue could not hold out for long and was out of the field.

The opponent's tank continued to attack my main tank, but the Shield kept the damage to a minimum.

By the end of Round 2, all 3 of my monsters (with 6/6 and 3 health) were standing in a strong position.


  • Round 3: The middle order The End

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Screenshot from SplinterLands Game

Now the opponent's position was completely shattered. The opponent's Hooded Assassin also fell victim to my powerful counterattacks.

The opponent's Troll Reader was now forced to come forward, but he could not stay long in front of my monsters with 3 and 3 damage.

The opponent's 4 card team was now limited to the Wolf Knight tank alone.


  • Round 4: Full attack on the last tank

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Screenshot from SplinterLands Game

The opponent's tank was stuck alone in front of my entire lineup.

Although he had some health left, my tank, Reach Warrior and Backliner worked together to break his armor and quickly reduce his health from 7 to 4.

Our units did not suffer any major damage and victory began to look clear.


  • Round 5: The final blow of victory (Victory!)

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Screenshot from SplinterLands Game

As soon as Round 5 began, my fast monster delivered the final decisive blow to the opponent's tank.

The opponent The last monster was also destroyed and the field was completely in our name.


Result and Summary

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Screenshot from SplinterLands Game

  • Result: Victory
  • Rating: With +40 points, my rating became 340 (Bronze III).
  • Lesson and Analysis:
    The fire team definitely had the extra bonus of Melee, but the combination of the strong shield tank on the front line and the 3-attack Reach card in the back thwarted the opponent's attack and we swept the match without losing any monsters.

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NOTE

  • English isn't my Native Language, so I write in Urdu and use Google Translator to Translate into English. Everything I have written in this blog is Mine and nothing is copied from somewhere or is AI-generated.
  • Photos have their source links. Those with no source link mean that those photos were taken from my own mobile phone.
  • Don't hesitate to give your feedback , It will encourage my confidence.
  • Thank you very much for reading and spending your Time.

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