This week's theme is "Little League" and here is my entry for this week's theme. I hope you learn something and enjoy it.
Recharge is one of the less popular abilities in the world of Splinterlands but I kind of finding myself trying to use this ability as much as possible and trying to find a place in it in my lineup, I just believe Recharge abilities heavy hitting potential is just too good to pass whenever it is open or if you think it is a good idea to use it.
In my opinion, the good time to use the Recharge ability is on the Equalizer ruleset where everyone has the same health, but with the recharge ability you can have the advantage by doing heavy damage on your opponent once every other round, which is not bad in my opinion if you can take down at least one opponent every time the monster attacks. It's even better if you're using it with the Little League ruleset, as we know that not many monsters have a lot of HP. This means that most of the time, you can defeat your opponents with just one shot.
However, it is important to ensure that your frontline monsters are capable of enduring enough damage, or at the very least, survive long enough for the Recharge monster to prepare their attacks.
With that being said, we can now move on to our featured battle from one of my matches in a tournament. As you can see above image I had a match with Equalizer, Amplify, and Little League rulesets, I and my opponent have the same idea in mind, the difference is the positioning while the most crucial is the difference between a single monster on the table.
While he awkwardly placed the Celestial Harpy In the first position, I choose to go with a monster with the Recharge ability which is the defining factor in this match.
During the first round, both my opponent and I struggled to defeat our frontline monster. However, I had the upper hand as we entered the second round.
In addition to defeating his frontline in the second round, I also managed to take down his second monster Venari Marksrat. This resulted in triggering the Martyr ability, which then gave his Xenith Monk - a monster with healing abilities - extra stats for the third round.
I noticed that the opposing Xenith Monk was losing health quickly. I had anticipated it lasting longer, but my team was able to defeat it easily at the beginning of the fourth round. With the help of my Temporal Master's powerful attacks, my team continued to dominate the other monsters on the field. It was clear that I was winning the match after the fourth round ended.
After my Venari Marksrat died, it activated the martyr ability and granted extra stats to my Temporal Master. Now, instead of dealing 3 damage every other round, my Temporal Master will be dealing 6 damage, which is enough to take down any monster on the opponent's field in one shot.
While the opponent has no real damage any more to provide a threat to my team, they just continue what they are doing and dismantled the opposing team little by little, until they all perished.
In some matches, using a Recharged monster can be advantageous. Although they have potential, it's important to match them with the right rulesets and teams to maximize their abilities. The x3 damage every other round is similar to attacking 3 times in 2 rounds, which is not bad when examined technically. However, you should be cautious when utilizing this ability as it can easily backfire and result in losing the game.
But this time it is a win I would take! How about you, what do you think of the Recharge ability and using it on the Little League?
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Hesitant to use recharged monsters most of the time. I have low win rate with these in my line up. Maybe I have it wrong. I will have to take this into consideration. Thanks for this article. !PGM
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I mean with the right team and the right ruleset they can be the best, but I agree they cannot be used all the time like other cards, but they definitely have the burst potential just not easy like you are using other cards. But I find it helpful in most of my little league battles. !PGM
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