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Simple Rule
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Legendary monsters are usually very important in a deck. If you can't replace him in a lineup, better change strategy or deck.
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Complex Rule
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ㅤㅤㅤMagic attacks cannot be dodged and ignore shields (except when the combat rule is "Weak Magic"), in addition, magic monsters usually carry strong abilities.
ㅤㅤㅤIt might be interesting try to compensate with monsters without attack that provide buffs-debuffs to mitigate enemy resources and use monsters with Snipe, Sneak or Opportunity that will focus on eliminating supports or attackers.
ㅤㅤㅤIf the most important monster in the opponent's deck is the Front (usually a tank), it might be a good option to include skills such as Piercing, Affliction, Halving, Dispel, etc. in your lineup.
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Simple Rule
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ㅤㅤㅤWith this rule in game doesn't mean you have to use it, however, there are many monsters that can benefit from this effect, for example: the Pit Ogre with Stun ability. Putting him in second position, in addition to being one more of a tank when the front is eliminated, he manages to use his ability for a longer time.
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Simple Rule
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ㅤㅤㅤThe two strategies I usually use are:
1. make a line up using the very resistant front-tank as the main monster, I add a monster with Cleanse to remove the combat rule debuff and the other monsters with damage or debuffs. If possible, using monsters that can withstand until the third round will be interesting.
2. I use Gelatinous Cube, a neutral monster with Scavenger hability that is my favorite in this combat rule. I usually use a lot of monsters that will withstand the poison until round 2 and he does the rest himself.
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Complex Rule
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ㅤㅤㅤI usually ignore this rule, but a lot of tanks become dangerous when they get high dodge, so better think about it, maybe a missed attack can make a lot of difference in the end.
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Simple Rule
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ㅤㅤㅤt limits the deck a lot, but it is possible to build good lineups with rare or common monsters, my favorite Life teams are made with rare monsters. There will be cases where replacing something will be enough, but just like with Lost Legendaries, if your lineup doesn't make sense without a specific monster, better switch strategies.
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Simple Rule
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ㅤㅤㅤIt doesn't change the game that much, if using buffs like +1 armor/HP, it can be applied by monsters. The advantage is to use a summoner that doesn't provide abilities and have 1 mana more, usually a Summoner that costs 2.
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Complex Rule
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ㅤㅤㅤIt is interesting to kill monsters in the same turn to prevent attacks with a lot of damage (a lot of magic damage can help with this), there are other possibilities like using supports with tank heal and repair to subsist the Front or using a monster with Fly and/or dodge.
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Simple Rule
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ㅤㅤㅤI rarely see this rule, as it's very specific and not limiting, I don't see it being used. But for the effect of the Trample, a Divine Shield should resolve it.
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Complex Rule
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ㅤㅤㅤCountless possibilities... The secret is to be unpredictable!
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Simple Rule
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ㅤㅤㅤA tough monster with Thorns in the rear should resolve the threat, but as I said, it's not a limiting rule, so it doesn't have to be followed, the advantage is that it makes room for strong melee monsters to end up becoming a more "Sand Worm" cheap.
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Simple Rule
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ㅤㅤㅤNeutral monsters have a lot of similarity to elemental ones and are generally not difficult to replace.
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Simple Rule
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ㅤㅤㅤUsing a tough tank with return fire or magic reflect can be interesting in this case. Apart from that the rule forces the attacks to be divided between the front and the other targets, so it increases the tank's durability. The possibility of the opponent using a lineup only with melees should be considered.
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Simple Rule
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ㅤㅤㅤTo compensate for this, you can use a Front with a lot of HP, the shield/void ability and healing monsters.
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Complex Rule
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You can see Mylor's eyes shining from miles away...
ㅤㅤㅤThorns' skill certainly makes Mylor Crowling an almost mandatory summoner in this combat rule, but it doesn't guarantee him victory. The damage that Thorns does can be mitigated by the Shield ability, so a Shielded tank can handle it.
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Complex Rule
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ㅤㅤㅤThe best option is not to use spell monsters in this scenario, unless there are no better options for your strategy.
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Regra Simples
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Monstros lendários geralmente têm muita importância num deck. Se não puder substitui-lo numa lineup, melhor trocar de estratégia ou deck.
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Regra Complexa
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ㅤㅤㅤAtaques mágicos não podem ser esquivados e ignoram escudos (exceto quando a regra de combate for "Weak Magic"), além disso, monstros mágicos geralmente carregam habilidades fortes.
ㅤㅤㅤTalvez seja interessante tentar compensar com monstros sem ataque que forneçam buffs-debuffs para mitigar recursos inimigos e usar monstros com Snipe, Sneak ou Opportunity que vão focar em eliminar suportes ou atacantes.
ㅤㅤㅤSe o monstro mais importante no deck adversário for o Front (geralmente um tank), pode ser uma boa opção incluir na sua lineup habilidades como Piercing, Affliction, Halving, Dispel, etc.
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Regra Simples
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ㅤㅤㅤTer esta regra em jogo não significa ser obrigado a usa-la, porém, há muitos monstros que podem se beneficiar deste efeito, por exemplo: o Pit Ogre com sua habilidade de Stun. Colocando-o na segunda posição, além de ser mais um tank quando o front for eliminado, consegue usar sua habilidade por mais tempo.
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Regra Simples
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ㅤㅤㅤAs duas estratégias que uso geralmente são:
1. fazer uma line up usando o front-tank bem resistente como monstro principal, adiciono um monstro com Cleanse para retirar o debuff da regra de combate e os demais monstros com dano ou debuffs. Se for possível, usar monstros que suportem até o terceiro round vai ser interessante.
2. Uso o Gelatinous Cube, um monstro neutro com scavenger que é o meu favorito nessa regra de combate. Geralmente uso muitos monstros que vão suportar o veneno até o round 2 e ele faz o resto sozinho.
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Regra Complexa
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ㅤㅤㅤGeralmente ignoro essa regra, mas muitos tanks se tornam perigosos quando ficam com alta esquiva, então melhor pensar bem, pode ser que um ataque desviado faça muita diferença no final.
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Regra simples
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ㅤㅤㅤLimita muito o deck, mas é possível montar boas lineups com monstros raros ou comuns, meus times favoritos de Vida são feitos com monstros raros. Haverão casos em que substituir algo será suficiente, mas, assim como no Lost Legendaries, se sua lineup não faz sentido sem um monstro específico, melhor trocar de estratégia.
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Regra Simples
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ㅤㅤㅤNão altera tanto o jogo, os buffs como +1 armor / HP, isso pode ser aplicado por monstros. A vantagem é usar um summoner que não fornece habilidades e ter 1 de mana a mais, geralmente um Summoner que custe 2.
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Regra Complexa
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ㅤㅤㅤÉ interessante matar monstros no mesmo turno para impedir ataques com muito dano (bastante dano mágico pode ajudar nisso), há outras possibilidades como usar suportes com tank heal e repair para dar subsistência ao Front ou usar um monstro com Fly e/ou dodge.
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Regra simples
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ㅤㅤㅤRaramente vejo essa regra, como é muito específica e não é limitante, não vejo ser usada. Mas pelo efeito do Trample, um Divine Shield deve quebrar a cadeia.
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Regra Complexa
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ㅤㅤㅤInúmeras possibilidades... O segredo é ser imprevisível!
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Regra Simples
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ㅤㅤㅤUm monstro resistente com Thorns na retaguarda deve resolver a ameaça, mas como eu disse, não é uma regra limitante, logo não é necessário ser seguida, a vantagem é que abre espaço para que monstros melee fortes acabem se tornando um "Sand Worm" mais barato.
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Regra Simples
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ㅤㅤㅤMonstros neutros têm muita similaridade com os de elementos e geralmente não são difíceis de substitui-los.
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Regra Simples
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ㅤㅤㅤUsar um tank resistente com return fire ou magic reflect pode ser interessante nesse caso. Fora que a regra força os ataques a se dividirem entre o front e os demais alvos, então aumenta a durabilidade do tank. Deve se atentar a possibilidade do adversário usar uma lineup só com melees.
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Regra Simples
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ㅤㅤㅤPara compensar isso, pode usar um Front com muito HP, a habilidade de shield/void e monstros de cura.
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Regra Complexa
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É possível ver os olhos do Mylor brilhando a milhas de distância...
ㅤㅤㅤCom certeza a habilidade de Thorns faz do Mylor Crowling um summoner quase obrigatório nesta regra de combate, mas não lhe garante a vitória. O dano que o Thorns causa pode ser mitigado pela habilidade Shield, logo, um tank com Shield consegue lidar com isso.
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Regra Complexa
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ㅤㅤㅤA melhor opção é não utilizar monstros de magia nesse cenário, a não ser que não hajam opções melhores para a sua estratégia.
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Very nice!
I'm a huge fan of Mylor Crowling, but I'm finding that Magic is sneaking into enough lineups that I can only really use him when Melee is forced or heavily incentivized :*(
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