I will not sugar coat it and I will just say it: the 2,000 DEC Wild Pass is a pain in the ass. Why should I have to pay this fee to play when I already paid in the past card sale packs? I am not a cow to be milked at any corner and I don't thing this is the right attitude towards the OG players. And I don't have infinite pockets to simply keep on investing in the new edition cards when Splinterlands team is not even capable to improve the tokenomics from here. This might be a joke for some, but reaping the honest work is simply not right. Enough is enough! Splinterlands should have a deep dive into what's doing here and what's not working.
I understand that players need to put the shoulder to support this game, but what about Splinterlands to solve at least the tokenomics in order for this game to have any financial sense. As a play2earn game on the blockchain that should be solved, otherwise this starts to become a traditional game that lost its angle and evolution to the others. I am a single voice and I wanted to shout about this and hopefully if somebody reads this, maybe will start truthfully thinking about the game tokenomics and what's driving it down. We simply need to understand from where the problem comes and try to solve it once and for all. There are many ways on how Splinterlands can improve tokenomics without taxing the players, so here are few ideas in that direction.
Too many new cards flood the market and hurt old ones. Slowing down the release cycle will help keep value in what we already own. I understand that Splinterlands need to have a revenue stream, but nowadays cards started not to be an asset anymore with all the edition cards out there...
Give a percentage of new revenues back to long-time supporters. This would show support and keep them engaged in the long run. Or have some promotions for them or any other creative idea to consolidate the player's base.
Instead of charging fees, give DEC and SPS real use in the game loop. Let players earn perks, boosts, or advantages through gameplay, not just spending. Also, do some burning for SPS in order to lower the supply which is crazy high.
The team should look into what can be optimized internally. Cut the fat from operations instead of putting it all on the OG players’ backs. Incentivizing only new players is not sustainable.
Bottom line, I think that us as players we’re not here to be drained at every turn. We’re here because we believed in Splinterlands and what it could become. Fix the base, reward the loyal, and let the game earn our investment, not just ask for it. This is the way to sustainable and for a brighter future. I hope this will echo within the Splinterlands realm and we'll see better tokenomics in the future. Roger out!
Posted Using INLEO
I guess, I play as I love to play, otherwise it looks like playing Splinterlands become counter productive in play2earn scenario.
I buy a competitive deck by spending $3000, played it for 2 years, earning some 100 SPS daily. Now this deck rotated out in 2 years, what exactly happened here.
Initial cost in deck : $3000
Rewards earned in SPS: 730*100 =73000 SPS = $730. (SPS at 1 cent)
Deck market value after 2 years when rotated out = $1000.
Lost money while playing to earn money through play2earn in 2 years= 3000-1000-730= $1270.
2000 dec is indeed way to high in my opinion
Should there be a fee, maybe.
But in bronze/silver, I definitely don't earn enough to make up that $2...
I am definitely not an og (whale) but completely agree about the fee!
I don't play wild in ranked but you make a good point.
I can't imagine the fee is too important for high level players but it's hard to justify for tiers such as bronze and silver.
Perhaps they could find a way to scale the fee based on the leve you play at, that could make more sense.
It seems a bit of an exaggerated critique by @behiver but everyone is welcome to voice their opinions and this is definetely an area where improvements could be made.
I think the problem is mostly for Chaos Legion people that can't play in gold or above because I have to imagine you'd be at least breaking even there.
Otherwise if you're a new player there's no problem since you can just start with modern cards and play there.
For Chaos Legion and older expansions, if you don't have a high level collection it might be difficult to get the most out of your legacy cards with this current pass system. So in that sense I can agree with this critique in principle but it's a very specific case.
But ultimately it's a moot point. It's all designed around the long term and eventually the SPS faucets will be much more limited than now and "breaking even for the season" to pay for the wild pass won't even be a thing so might as well get comfortable around that issue right now.
Interesting discussion, though.
I think in essence it boils down to:
=> Thus you have to find an equilibrium of where you grab your money.
Personally I think that Splinterlands should focus to earn its money from new edition sales. That's how traditional tcg-companies make their money.
Besides that, I agree with @behiver that they have kind of messed up their tokenomics (especially in the past)... Although, I have the feeling that they are fixing their stuff and that the game is going in the right direction lately.
Disclaimer: I definitely miss information as I don't follow everything too close. So take my opinion with a grain of salt...
Once you earn your spot at the table (and pay for it by acquiring competitive Edition decks), you shouldn't have to pay for it all over again. This is what it is ultimately about imo...
Good perspective, I agree.
https://www.reddit.com/r/Splinterlands/comments/1l3sa4g/splinterlands_the_2000_dec_wild_pass_fee_is_a/
This post has been shared on Reddit by @behiver through the HivePosh initiative.
Congratulations @behiver! You have completed the following achievement on the Hive blockchain And have been rewarded with New badge(s)
Your next target is to reach 22000 upvotes.
You can view your badges on your board and compare yourself to others in the Ranking
If you no longer want to receive notifications, reply to this comment with the word
STOP
Check out our last posts:
Great suggestions. To echo your points, I also think the 2k DEC per season can be very difficult to pay. If earnings from SPS can actually pay for it, then it's a different ball game, but unless you rent up to 100k SPS per season, the SPS you earn for playing is not enough to pay for it.
Have you heard about the new Splinterlands Community PRAETORIA?
Give it a tour and check out the community for real Splinterlands conversation, ideas, feedback & creativity from Praetoria’s citizens.