BLIND - SPLINTERLANDS ABILITIES 5 [PT-BR/ENG]

VERSÃO EM PORTUGUÊS
(nativo)

SPLINTERLANDS ABILITIES

São inúmeras as habilidades existentes no Splinterlands, sendo algumas delas presentes em quase todas as partidas enquanto outras quase nunca são vistas. Por conta dessa disparidade é possível que muitas pessoas (novatas ou não) acabem desconhecendo os efeitos de certas habilidades e deixando passar despercebido algumas oportunidades de trabalhar as suas estratégias em cima delas.

Foi por isso que decidi fazer uma corrente de posts para falar de cada uma das habilidades existentes no Splinterlands, visando expor de forma explicativa o que cada habilidade faz e quem sabe dar algumas dicas de como usá-las ao seu favor.

Espero que essa corrente de posts seja útil e agregue conhecimento para vocês, e se por acaso você já tenha o conhecimento escrito nesse post, compartilhe-o para poder alcançar outras pessoas que ainda precisem desse aprendizado.

BLIND

Esta habilidade é pouco vista nas ligas mais baixas por conta das poucas unidades que a possuem em leveis menores, mas é extremamente poderosa, principalmente se utilizada em conjunto com unidades muito rápidas e que possuem outras habilidades focada na esquiva. O Blind é um debuff que causa o seguinte efeito:

Todos os ataques corpo a corpo e à distância inimigos têm uma chance maior de errar o alvo.

+15% de chance de evasão.

Não afeta ataques mágicos .

Esta é mais uma maneira de aumentar as chances de esquiva das suas unidades e pode ser combinada com as habilidades Dodge e Fly para obter até +65% de chance de evadir ataques corpo a corpo ou à distância.

CARTAS

Existem 17 cartas que possuem a habilidade Blind (16 se desconsiderarmos a carta Brawl), sendo que 8 destas cartas são lendárias e só a recebem em leveis superiores, tornando-a rasoavelmente difícil de ser acessada nas ligas menores, com uma exceção que citarei mais a frente.



Todos os Splinters possuem cartas ao menos uma carta que consegue ter acesso ao Blind, alguns mais facilmente enquanto outros requerem leveis bem elevados para obtê-lo.


FOGO

Temos apenas uma unidade que consegue a habilidade Blind dentre as unidades de fogo, sendo ela uma carta épica que requer level 5 para obtê-la. Sendo assim é preciso estar no mínimo na liga Ouro para usufruir desta habilidade.


ÁGUA

Este é o elemento que consegue acessar mais facilmente o Blind, sendo o invocador Lir Deepswimmer a única exceção que a possui desde o level 1 (além de ser o único invocador com essa habilidade).

Já as duas unidades Squids são de raridades diferentes, sendo que a Flying precisa estar level 6 (mínimo liga ouro) enquanto a Giant requer o level 4 (mínimo liga prata).


TERRA

Temos aqui apenas duas opções, sendo uma delas disponíveis apenas para as partidas Brawls. Ou seja, resta a Barking Spider para distribuir a cegueira em seus oponentes a partir da liga Ouro, sendo necessário possuí-la no level 6.


VIDA

Outro elemento com poucas opções para as ligas inferiores. Apenas sua unidade lendária poderá dar ao jogador a habilidade Blind na liga Ouro (requer level 3), enquanto as outras duas só poderão atingir o level necessário para ganhar a habilidade na liga Diamante.


MORTE

E as coisas só pioram meus amigos. Se seu desejo é cegar seus oponentes utilizando cartas de Morte, saiba que você precisará estar na liga Ouro para que seu Warlock distribua esse debuff, enquanto as demais só ganharão essa habilidade em leveis desbloqueados somente na liga Diamante.


DRAGÃO

Se você quiser que seus dragões ceguem seus oponentes, é melhor estar preparado para um alto investimento. As duas unidades lendárias que ganham a habilidade Blind precisam estar em leveis bem elevados (3 para o Chaos Dragon e 4 para o Gloridax Magus), sendo necessário estar na liga Ouro e Diamante respectivamente para não ficar restrito às limitações de level das ligas inferiores.


NEUTRO

Mais duas lendárias que requerem o level 3 e no mínimo a liga Ouro para distribuir o debuff de Blind nos inimigos.

Eu considero o Spirit Miner a melhor carta dentre todas as outras que possuem a habilidade Blind, pois esta além de diminuir o acerto dos oponentes ela ainda aumenta a velocidade de todo o seu time com a habilidade Swiftness (o que resulta em maior chance de esquiva para todos) e ainda possui sua própria chance extra de esquiva com o Dodge .

Sozinho ele conta com +40% de chance de esquiva e 4 de velocidade, se tornando um alvo bem difícil de ser acertado por inimigos mais lentos.

MELHORES COMBINAÇÕES

Esta é uma habilidade simples de se entender mas relativamente complexa de se aplicar, já que envolve probabilidades entre vários fatores que se combinam e se divergem.

Vamos ver então algumas das melhores combinações que você pode montar para tirar o máximo de proveito da habilidade Blind e fazer seu oponente errar todos os ataques contra seu time!


REGRAS DE COMBATE

Lost Magic
Esta é com certeza a regra mais útil de se ter ao decidir montar uma composição focada em Blind, afinal, sem unidades mágicas o seu oponente ficará fadado ao sistema de esquiva, permitindo que assim os seus buffs e debuffs sejam aplicados em 100% do time inimigo.

Spreading Fury
Se você está montando um time focado em esquiva, com certeza suas unidades terão o máximo de velocidade possível. Essa regra potencializará ainda mais a esquiva das suas cartas quando elas receberem dano, e em conjunto com o Blind e outras habilidades é possível conseguir até 100% de chance de esquiva.

Explosive Weaponry
Talvez você não entenda qual a ligação entre Blind e a regra de Blast, então deixe-me elucidar. Quando todas as unidades recebem o Blast através dessa regra, cada ataque causa muito mais dano que o normal, tornando-os extremamente perigosos. Se o seu oponente simplesmente errar o golpe, ele perderá todo o dano do ataque e também do Blast, simplesmente perfeito!

HABILIDADES

Aqui a premissa é simples: seu objetivo é garantir que suas unidades não tomem dano se esquivando o máximo possível dos ataques do oponente. Tendo isso em mente eu apresentarei algumas habilidades que combinam bastante em conjunto com Blind.

https://i.imgur.com/7knzudL.png + https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_dodge.png + https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_flying.png + https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_slow.png + https://i.imgur.com/lDmtU5D.png + https://i.imgur.com/sLPu5NE.png
Todas essas habilidades findam em um mesmo objetivo: tirar o máximo de proveito do sistema de esquiva, seja beneficiando suas unidades ou prejudicando as do oponente.

CONSIDERAÇÕES FINAIS

A habilidade Blind é mais uma das várias maneiras de aumentar as chances das suas unidades se esquivarem e com certeza deve ser utilizada sempre que possível em conjunto com um invocador e um time que beneficiem a velocidade e possuam outras habilidades nesta mesma linha estratégica.

(lembre-se de NÃO UTILIZAR a habilidade Blind em partidas com a regra Aim True pois a chance de acerto se torna 100% independente dos buffs e debuffs.)

Você DEVE combar o Blind com as outras habilidades mencionadas pois estamos falando de algo estatístico, então quanto maior forem as porcentagens de chance de errar do oponente, melhor para você!

Muito obrigado a todos que leram até aqui, espero que tenham gostado. Se vocês curtirem meus conteúdos, peço que deixem o seu voto na postagem e sigam o meu perfil para poderem acompanhar as futuras postagens.

#Splinterlands #Play2earn

Se o Rei não se mover, seus súditos não irão segui-lo.


ENGLISH VERSION
(translate google)

SPLINTERLANDS ABILITIES

There are numerous skills in Splinterlands, some of which are present in almost every game while others are almost never seen. Because of this disparity, it is possible that many people (newbies or not) end up unaware of the effects of certain skills and miss some opportunities to work their strategies on top of them.

That's why I decided to make a chain of posts to talk about each of the existing skills in Splinterlands, aiming to explain in an explanatory way what each skill does and maybe give some tips on how to use them to your advantage.

I hope this chain of posts is useful and adds knowledge for you, and if you happen to already have the knowledge written in this post, share it so you can reach other people who still need this learning.

BLIND

This ability is rarely seen in the lower leagues because of the few units that have it at lower levels, but it is extremely powerful, especially when used in conjunction with very fast units and that have other abilities focused on dodging. Blind is a debuff that causes the following effect:

All enemy melee and ranged attacks have an increased chance of missing the target.

+15% chance of evasion.

Does not affect magic attacks.

This is yet another way to increase your units' dodge chances and can be combined with the Dodge and Fly abilities to get up to +65% chance to evade melee or ranged attacks.

CARDS

There are 17 cards that have the Blind ability (16 if we disregard the Brawl card), with 8 of these cards being legendary and only receive it at higher levels, making it reasonably difficult to access in minor leagues, with a exception that I will mention later.



All Splinters have at least one card that can access Blind, some more easily while others require very high levels to obtain it.


FIRE

We have only one unit that can get the Blind skill among the fire units, and it is an epic card that requires level 5 to get it. Therefore, you must be at least in the Gold league to use this skill.


WATER

This is the element that can access the Blind more easily, with the summoner Lir Deepswimmer the only exception that has it since level 1 (as well as being the only summoner with this skill).

The two Squids units are of different rarities, the Flying needs to be level 6 (minimum gold alloy) while the Giant requires level 4 (minimum silver alloy).


EARTH

We only have two options here, one of which is only available for Brawls matches. That is, the Barking Spider is left to distribute the blindness on your opponents from the Gold league, being necessary to have it at level 6.


LIFE

Another element with few options for the lower leagues. Only your legendary unit will be able to give the player the Blind skill in the Gold league (requires level 3), while the other two will only be able to reach the required level to earn the skill in the Diamond league.


DEATH

And things only get worse my friends. If your desire is to blind your opponents using Death cards, know that you will need to be in the Gold league for your Warlock to distribute this debuff, while the others will only gain this ability at levels unlocked only in the Diamond league.


DRAGON

If you want your dragons to blind your opponents, you better be prepared for a high investment. The two legendary units that gain the skill Blind must be at very high levels (3 for the Chaos Dragon and 4 for the Gloridax Magus), being necessary to be in the Gold and Diamond league respectively to not be restricted to limitations level of the lower leagues.


NEUTRAL

Two more legendary that require level 3 and at least the Gold league to distribute the Blind debuff on enemies.

I consider the Spirit Miner the best card among all the others that have the Blind ability, because this, in addition to decreasing the opponents' hits, it also increases the speed of your entire team with the skill Swiftness (which results in a greater chance of dodge for all) and even has its own extra dodge chance with Dodge .

Alone it has +40% dodge chance and 4 speed, making it a very difficult target for slower enemies to hit.

BEST COMBINATIONS

This is a simple skill to understand but relatively complex to apply, as it involves probabilities between various factors that combine and diverge.

So let's see some of the best combinations you can put together to get the most out of the Blind skill and make your opponent miss every attack against your team!


COMBAT RULES

Lost Magic
This is certainly the most useful rule to have when deciding to build a composition focused on Blind, after all, without magic units your opponent will be doomed to the dodge system, allowing your buffs and debuffs to be applied at 100% of the time. enemy team.

Spreading Fury
If you are building a team focused on dodging, your units will definitely have as much speed as possible. This rule will further enhance the evasion of your cards when they take damage, and in conjunction with Blind and other abilities it is possible to achieve up to 100% evasion chance.

Explosive Weaponry
Perhaps you don't understand the connection between Blind and the Blast rule, so let me clarify. When all units are blasted through this rule, each attack does much more damage than normal, making them extremely dangerous. If your opponent just misses the hit, he will lose all damage from the attack and also from Blast, just perfect!

SKILLS

Here the premise is simple: your objective is to ensure that your units do not take damage by dodging the opponent's attacks as much as possible. With that in mind I'll present some abilities that go great together with Blind.

https://i.imgur.com/7knzudL.png + https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_dodge.png + https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_flying.png + https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_slow.png + https://i.imgur.com/lDmtU5D.png + https://i.imgur.com/sLPu5NE.png
All these skills end in the same objective: to make the most of the dodge system, whether benefiting your units or harming your opponent's.

FINAL CONSIDERATIONS

The Blind skill is one of several ways to increase the chances of your units dodging and should certainly be used whenever possible in conjunction with a summoner and a team that benefit from speed and have other skills in the same line. strategic.

(remember to DO NOT USE the Blind skill in matches with the Aim True rule as the hit chance becomes 100% independent of buffs and debuffs.)

You MUST combine Blind with the other abilities mentioned because we're talking about a stat, so the higher the opponent's miss chance percentages, the better for you!

Thank you so much to everyone who read this far, I hope you enjoyed it. If you like my content, I ask you to send your vote on the post and follow my profile so you can read future posts.

#Splinterlands #Play2earn

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I hadn't really thought of this until now, but I just realized that as annoying as climbing leagues can be, staggering abilities across monster levels in a form of level-gating doubles as a passive tutorial.

I'm a huge fan of games that throw you in the deep end but give you floaties so you at least don't drown while you're flailing about. Splinterlands starts you with a whole mess of cards to learn, but at least they aren't stacked with abilities.

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Blindness is an amazing ability, but I rarely use it. But I mostly use him with KELYA, the SPEED, DODGE, and BLIND if you stack those three. They will never strike.

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