Building new BASIC KART !!

Yesterday, I mentioned how challenging it is to generate FUEL as a beginner. CHECK THE POST HERE. Think about it this way: just like in real life, a regular car for daily use consumes far less fuel than a high-performance sports car built for competition. The quality and type of fuel matter too—premium fuel gives more power, but it also costs a lot more. The same logic applies in MoonKarts: different setups consume fuel differently, and the better your gear, the more FUEL you'll likely need.

Let me share how much FUEL I’m currently generating. Just click on the AUTO VAULT to view the full breakdown and details:

I’m currently using only 3 cards because to receive 100% of the generated FUEL, you need to stake 2 SCRIPT per card. So, for 3 cards, I need to stake 6 SCRIPT in total. With this setup, I can expect to generate around 174 FUEL. However, I’m still unsure how many hours each cycle takes to complete the fuel generation.

If I use Quasar Sport as the kart and Blaze as the driver, it will consume 171 FUEL for just one game. And that doesn’t even include the additional fuel required for other upgrades and enhancements, which will further increase the total fuel consumption.

Building new BASIC KART !!

So , i decide to build another basic KART which consume as low fuel for each racing . The reason i doing that was because i need more training on lap which to be honest i was a total newbie bringing that karts.

I’m keeping it simple by using only common cards to build this kart. It’s a cost-effective setup that helps me save fuel while I train and get more familiar with the game mechanics.

Here’s a polished and clearer version of your post with improved grammar, structure, and a friendly tone:


My Basic Low-Fuel Build Setup

To save on fuel while practicing, I decided to create a basic kart build using all common cards. Here's the setup:

Kart: Astro Kart
Driver: Turbo
Upgrades:

  • Curve Slide
  • Smooth Pulse
  • Lite Glide

Stats from This Build:

  • Health: 48
  • Speed: 177
  • Handling: 46
  • Acceleration: 44

The Result?
It’s really tough to control—especially around corners. The handling stat is just too low. Even when I slow down, I still crash into the walls , and honestly, it’s not enjoyable to race like this.

Lesson Learned:
While a low-cost build is great for saving fuel and training, I realize that having better NFT cards with balanced stats makes a huge difference in performance. Sometimes, investing a little more means a much smoother ride (and fewer wall crashes ).

To get a truly good NFT car, there's really no shortcut—you’ll need to spend a bit more and invest in one from the market. My next step is to stake more COLONY so I can start earning better rewards from races and make the most of my gameplay.

That’s all I have to share for today.

Thanks for stopping by, and see you in the next post. Cheers!

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