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RE: Leveraging Three Legacy gameplay for HSBIDAO tokens

(edited)

I wonder how complicated it would be to only force spending automation for "locked" players, players that haven't been doing in game spending. I think this is a more fair system for active players.

We will consider this. There are some checks in place that limit how much it will spend on your behalf already. If everything is on slow mode, it should only do one building and one claim per day, except for when you have aliens 'drifting'.

That could still be a little fast at some stages of gameplay.

I try to do that as strategically as possibly when the dowry is high to maximize the benefit.

Good to hear players are thinking strategically!

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Those pesky aliens drift a lot. I reset several times a day when I check the account. Silly aliens. :) And yes almost everything I do is strategic. !BBH !PIZZA !PIXY

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(edited)

It's only 3% chance each action, but with questing now every 2 hours * total number of worker slots... that's a lot of chances per day to drift. I suppose I should mention that most of the drift you're seeing is aliens deciding they want longer breaks between quests.

There are buildings on our list that reduce the chance of drift on each action. Frontend is working on alien names and colors and backend is working on guilds, which will have new buildings (but not that one).

After guilds we will see about a focused building pack for anything on our list that doesn't require a full module, but we wanted to get guilds out first because it completely changes the early gameplay strategies and makes that initial ramp a lot more fun.

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