Hey everyone,
It's Braindrain Friday, so let's talk about one of my favorite low-effort, high-impact GM tools: The One-Stat NPC.
We've all been there. The players wander off the path and decide to interrogate a random city guard you just invented, or they get into a deep conversation with a shopkeeper who, thirty seconds ago, didn't even have a name. You need to make them feel like a real person, but you have nothing prepared.
This is where the One-Stat NPC shines.
It's an NPC defined by a single, simple motivation. You don't need a backstory, a list of personality traits, or a detailed character sheet. All you need is one driving goal. Everything that NPC says and does is filtered through that one simple lens.
Instead of a generic "shopkeeper," you have a shopkeeper whose only stat is "wants to sell their overstocked, slightly-damaged goods."
This technique makes improvising characters incredibly easy. Here are a few more examples:
By focusing on a single, core motivation, you can create a memorable and consistent character on the fly with almost zero effort. Itβs the perfect tool for a lazy GM who wants to run a rich, dynamic world.
As always,
Michael Garcia a.k.a. TheCrazyGM
That's an ingenious idea, a single-focus NPC, since it inherently colors everything that s/he says or does. I dig it! π π π β¨ π€
Darn it, another one of your ideas I'm going to have to steal !
I've done something similar for years, but tend to either use their job description, or pick up on a single idiosyncrasy they have in terms of appearance or mannerisms, or just something about them that I can use as a hook to remember them by. After that I let tropes do the heavy lifting π
Tropes are a fantastic tool too! It's not far off.