A Good Week for Small Hive-Engine Fixes
Hey everyone, This was a good week. I had two Hive-Engine related PRs accepted: Wiki documentation cleanup: #8 Comments contract app tax fix: #137 The…

Solving IT puzzles and crafting Python solutions. When not coding, I'm rolling dice in RPGs, navigating Linux (MCMXCVI), and keeping a keen eye on the Crypto...
Hey everyone, This was a good week. I had two Hive-Engine related PRs accepted: Wiki documentation cleanup: #8 Comments contract app tax fix: #137 The…
Hey everyone, I ended up running a brutal, unplanned stress test on my new Hive-Engine data integrity branch this morning. The short version: my witness host went through…
I have been digging into a class of problem that is deeply frustrating from an my experience: data loss and corruption after power outages or hard resets. If you run a…
Hey everyone, Today, June 26th, 2026, at 10:00 AM EDT, the final dCity claimdrop closed. After 8 years, after hundreds of thousands of HIVE paid out to players, after the game…
Hey everyone, The work to modernize Hive developer tooling is continuing. Pollen gives JavaScript and TypeScript developers a modern path forward. You can read that…
Hey everyone, My extremely competent project manager told me to talk about this 😆, and honestly, he was right to call it out. It's been a busy couple of days getting some…
Hey everyone, It has been a busy week of cleanups, refactors, and minor quality-of-life adjustments on HiveTools. If you have used the site recently, you might have noticed…
Hey everyone, I have been spending a lot of time lately looking at modernizing the available developer tools around Hive. Its not really flashy work, at least not the kind of…
Hey everyone, I'm still working on NectarPay since my last post... The idea is still simple: Hive account creation options should continue to exist on the cutting edge of…
Hey everyone, I have been working on a new little tool called NectarPay. The idea is simple: Account creation has always been the awkward bootstrap problem. Someone has to…