Hey everyone,
It's Brain Drain Friday, and I thought I would get a jumpstart and make the post before I go shopping and turn my brain into jello. So, I wanted to be able to put at least a little thought into it first. Today, let's talk about two of the most powerful phrases in a Game Master's vocabulary: "Yes, and..." and "No, but...".
These are simple rules of thumb that form the foundation of collaborative storytelling and can make your games more dynamic and fun for everyone at the table.
This is the golden rule of improv. Itβs about accepting the reality a player presents and then building upon it. When a player wants to do something creative, instead of shutting them down, you embrace their idea and add a new element. This validates their creativity and keeps the story moving forward.
The player gets to do their cool idea, but now there's a new, interesting complication.
Sometimes, you just have to say no. A player's idea might be completely game-breaking, nonsensical, or something that would ruin the fun for others. Saying a flat "no" can feel confrontational and kill the mood. Similar to the "fail forward" method, "No, but..." is the tool you use to deny the specific request while still offering a positive or alternative path forward. It respects the player's intent while protecting the integrity of the game.
The original, impossible request is denied, but it's immediately replaced with a new, exciting quest that still makes the player feel like their action had a meaningful impact.
Using these two simple phrases helps turn the game from a confrontational "GM vs. Players" dynamic into a truly collaborative story where everyone is building something fun together.
I hope everyone has a fantastic weekend!
As always,
Michael Garcia a.k.a. TheCrazyGM
In my opinion, this idea significantly improves the narrative, since, on numerous occasions, the dice have failed capriciously, causing many chests and doors to hold entire groups for hours due to a failure, It is also an incredible way to introduce consequences or warn of dangers, so we all have to acknowledge that, as players, we tend to hate negatives, and this is a very common method used in oracles that is much closer to the original idea we had when we started role-playing, which is that anything is possible for our characters.
!PIZZA π
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I like this method because it's a way to adapt and flow well with whatever comes from the players. All these great GM ideas should be compiled somehow, as they're really are super useful. π π π β¨ π€
I'll probably put together a pdf of my tips at some point. I haven't published anything in a long time, but I can see how these could be helpful.
A PDF is a great idea, and it would indeed be useful. Heck, it might even come to be known as the GM Bible. π π π β¨ π€
One of the secrets I have found in this life - this trick does not only work with table top rpg players, it also works.... with drunk people!
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!PIMP
!PIZZA
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tokens.Use !PAKX command if you hold enough balance to call for a @pakx vote on worthy posts! More details available on PAKX Blog.
hahaha, no, you can't have any more, but.. we can get pizza on the way home!
Hey buddy.... Who's working on Point of Sale stuff on Hive? Any idea of any crypto that does this?
V4v.app/pos is the one I use, its made by brianoflondon
Is it open source? Does it convert Hive to BTC lightning? Is that how it works?
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$PIZZA slices delivered:
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Come get MOONed!
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Hi @thecrazygm!
Have you seen our website?
It's a great resource to check your Hive SBI levels, along with your history of who has sponsored you and what upvotes we have provided you!