Hi,,
The game begins with waves of enemies called the Pricklepack. Wave 1 spawns a single enemy, with each subsequent wave adding one more enemy while also increasing their size, health, and strength. Every three waves, a powerful boss enemy spawns, significantly larger and stronger than the regular ones.
The player's objective is to shoot and destroy enemies by pressing the spacebar, defending the Arcade Colony from their attack. Players start with 3 health points, losing one health each time an enemy reaches them. The game ends when the player's health reaches zero.
When an enemy is defeated, it splits into two smaller enemies, which must also be destroyed. Once all enemies in a wave are eliminated, a new wave begins. As enemies take damage, the player earns points. Upon their destruction, enemies randomly drop collectibles, which may include health boosts, free-to-play currency ("Quarks"), or a "Time Stop" power-up that freezes all enemies for three seconds.
First three games of the day will be free to play & cost no "Quarks", then each game played after first 3 will cost 1 extra "Quark" (TBD) starting from "1 Quark" to "2 Quarks" (TBD) and so on. Each day energy cost would reset to 0. This is to ensure Play2Earn aspects of game are balanced. "Quarks" can be purchased from arcade colony shop for CREDITS or SCRIPT at price of 1000 "Quarks" per 1 SCRIPT (or 1000 Credits) or randomly found in game once an enemy is killed.
The alpha version of the game can be played here: https://play.unity.com/en/games/d4159504-bf99-4745-be2d-c11461596429/ball-blast-v250117
You can read the whitepaper here: https://splinterlands.gitbook.io/hyper-rail-blaster-whitepaper
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