It has been a hectic week with all the changes in Splinterlands rewards in addition to the crazy market and the contiuous fall of the SPS Token (currently trading at 1.7 $cents). But I shall not stop my grind in splinterlands and hopefully making it up to Gold Again this season!
All units receive the Return Fire ability at the start of the battle. Enemy units that attack with ranged attacks receive damage back.
Damage returned is equal to damage of the attacker divided by 2, rounded up.
A couple of things should be taken into consideration:
Without further ado let's get started:
Without further ado let's got strating:
So I have decided to go with a unique approach:
Ability: +1 Ranged Damage
Since Sloan is my only High leveled Life Summoner, it should be my go-to as I'm planning to use the life team as my pick choice.
Well, one Ranged unit will be used for my battle choice! More to come later:
Ability: Bloodlust + Aim True + Pierce
It might have to come as a surprise putting it at the Tank position since it's not too tanky and got a low speed. It should be otherwise it won't be balanced since it got Aim True + Pierce besides the 7 Melee Damage that should generally net a Kill on the 1st Round leading to a Bloodlust Proc and the beginning of a Rampage!
Since it's not a tanky unit, this would be my go:
Ability: Taunt + Void
By putting it on the last position to attract most attacks with the Taunt ability and buying enough time thanks to 12 Health and the Void ability that greatly offset the upcoming magic damage
It would've been better if I came up with a triage monster.
Ability : Rust + Slow
It probably became one of my favourite Life Monster! Not only, The Slow Ability gives my team an advantage in terms of Speed but also Rust is great in nerfing the enemy Armor leading to my monsters having a higher chances to land deadly attacks (especially Jared Scar)
Let's not forget about the 3 Magic attack bolt!
Ability : Tank Heal + Dispel
The only Ranged monster used in this matchup. It's true that its damage would bump up to 4 Ranged Damage and can hurt the enemy tank but I'm using it to heal my Tank monster as well as Dispel any potential enemy bloolust before it goes down with Return Fire.
Ability: Sneak + Poison
An finally adding a sneak attacker to the mix, and one of the best 3 Mana cards in the game: Decent Damage, great speed, An Armor that can protect it from an adverse attack and finally Poison that's inflicted to the backline!
Thank you for reading till now and Good luck Have Fun on your Splinterlands Battles!
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Thanks for sharing! - @alokkumar121
