CARD CLEANSE ABILITY SUGGESTION FOR EARTH,LIFE AND DEATH ELEMENT'S

INTRODUCTION:

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  • Good day to all splinterland and hello this arjayf , another week and another entry on social media challenge.

  • as a player with 2 played account played in modern format i observed on my one account i play in lower league MODERN FORMAT there are 3 element's that has no ability that very useful in certain situations, what ability i talked about, it's "CLEANSE"ability.

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"CLEANSE"

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-Removes all negative effects on the Unit in the first position on the friendly team.

-this are some example of abilities that can be CLEANSE if frontline friendly unit is affected.

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*AFFLICTION- when a unit affliction hits a target,it has a chance on applying affliction in the target causing it to unable to heal or to be healed.

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*DEMORALIZE- Reduce all melee attack on enemy side.

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*POISON- when unit hits enemy there are chance that poison will apply, and if apply enemy will get 2 health damage every beginning of round.

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*SILENCE- Reduce all enemy magic attack

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*SLOW- Reduce all enemy speed by 1.

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*STUN- when unit hit enemy ther are chance that enemy will STUN, if enemy unit will STUN enemy skip the attack on it's next turn.

"FIRE"

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SCAVO CHEMIST

-In fire there are 1 unit that can be use that have a ability of CLEANSE and that is Scavo Chemist which has no attack power but due to the ability it certainly battle it will used when every rule is PIOSON, and this ability is very useful in the rule PIOSON since your front line will now be cleanse and will not take damage effect in Pioson every end of the round, so all you need to find is a tank that can sustain to all upcoming attack of enemy.

"WATER"

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RIVER NYMPH and ANASTH SOOTHSAYER

  • in water element there are 2 unit you can choose that has a ability of CLEANSE and unlike fire element scavo chemist that don't have any attack damage this 2 unit has a 1 magic damage in lower level or level 1, so aside from the ability of CLEANSE this 2 unit you can also relay on it to fight in the battle field.

NOTE:THE LOWER THE LEVEL THE SMALLER THE DAMAGE AND FEWER THE ABILITY BUT THE HIGHER THE CARD LEVEL THE BIGGER THE DAMAGE AND THE MORE ABILITIES TO UNLOCK.

"EARTH,LIFE AND DEATH"

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-this 3 element as i observe playing on lower league MODERN FORMAT, this 3 element has no CLEANSE unit that can be help in situation like POISON RULE in the battle for lower league modern format, there a lot of potential tank that can sustain and used in this element that can sustain long in the battle game if cleanse ability is available in this Element.

-WHAT I WANT TO SUGGEST IS TO CREAT A CARD FOR EARTH,LIFE AND DEATH THAT HAS A ABILITY OF CLEANSE WHICH CAN BE USED IN THE BATTLE FOR MODERN FORMAT LOWER LEAGUE, HOPING FOR THE NEXT REWARD CARD AIRDROP YOU CAN MAKE 1 CARD THAT HAS THE ABILITY OF CLEANSE IN EACH ELEMENT THAT I MENTIONED SO THAT ALL ELEMENTS CAN BE USED WHEN EVER POISON RULE IS THE RULE OF THE BATTLE, AND ALSO IT WILL NOT EASY PREDICT WHAT ELEMENT DOES ENEMY OR A PLAYER WILL USED IF POISON IS THE RULE OF THE GAME SINCE ALL 3 ELEMENT'S I MENTIONED HAVE CLEANES UNIT THERE WILL BE A LOT OF OPTION OF ELEMENT'S THAT PLAYER PICK AND FIGHT IN THE BATTLE.

NOTE: AGAIN THIS SUGGESTIONS IS MADE OF MY OBSERVATION BY PLAYING MODERN FORMAT LOWER LEAGUE AND NOT FOR HIGHER LEAGUE LIKE GOLD AND ABOVE, WE ALL KNOW THAT IN WILD FORMAT THERE ARE UNIT THAT HAS ABILITY I MENTIONED IN 3 ELEMENTS THAT HAS A ABILITY OF CLEANSE, BUT AGAIN IN MODERN FORMAT THOSE 3 ELEMENT I MENTIONED HAS NO AVAILABILITY UNIT THAT HAS A CLEANSE ABILITY THAT CAN BE USED IN THE BATTLE THAT'S THE REASON I SUGGEST THAT MAYBE NEXT REWARD CARD AIRDROP THEY WILL MAKE ONE THAT CAN BE USED IN MODERN FORMAT.

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