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RE: A series of posts regarding Hive, Splinterlands, me, and you!

That’s exactly who @yabapmat is, and he is only one person but he does have a significantly slimmed down, focused, solid team behind him that are pushing out weekly updates.

In the past 10 months they have moved from a mantra of hype and sell to under promise and over deliver.

100% of the focus has been and is for the next couple of months is the new player experience and how to onboard them into the game, and as they learn they will also get onboarded to Hive - the screenshots that @nateaguila has shared of the tutorials has looked great.

I ultimately want to see Hive and Splinterlands not only co-exist, but move to a place of mutually benefitting each other. How do you think we get there?

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That, I can't answer. Or maybe it would be more accurate to say I don't want to answer. These aren't my problems to solve.

Coexisting? I was under the impression that's how it was the entire time. I've known some of the people contributing to development and art for several years. I know or know of plenty of the stakeholders backing the proposal, for several years. They're almost all familiar faces to me. We've crossed paths several times over the years. For the most part, always on good terms. It's funny because of all the people here, I think they would expect me to be the one guy being all like, "Nope. Not supporting it." I know they're not taking it personally.

A rift in a decentralized environment doesn't make sense. Seeing people come out of the shadows talking about how "Hive won't be good for SPL" or "Hive holds SPL back" only highlights how disconnected they are, as individuals. It came as a shock to some that SPL is a Hive-based product, making them think differently of SPL even though everything about it was fine up until that proposal came to light, and the product still functions the same way. Attempting to destroy Hive's image tarnishes their own brand at the same time. Think of a boomerang.

A decentralized environment is unfamiliar territory for majority of people on the planet. Everyone has their own say, but controls nothing other than themselves and what they bring to the table. True freedom doesn't mean you kick back and everything is done for you. It means you're free to go hunting and gathering because if you don't, you'll starve.

I thought I did a fine enough job showing, with evidence, Hive and SPL has always coexisted. Perhaps there are and were some dysfunctional moments, but Hive doesn't have a mind of its own, and neither does the SPL community.

In crypto, in general, there's a lot of tribalism. Hive is just a set of tools anyone can pick up and use. It's not some kind of business with a team calling all the shots. Anyone can step up and just start calling their own shots. So, people can use that to their advantage and work on figuring out the how, themselves. SPL marketing itself can bring value to Hive. SPL can also extract a lot of resources from Hive and leave it hanging. History proves each, so, find a balance.

No matter how well things go, there will always be people that find a way to disagree with how things are going. Could be a disgruntled SPL gamer unhappy with the game. Could be a disgruntled content creator unhappy with games being here. They only speak for themselves.

Another thing about popular products in general. The more popular something is, the more haters it has. Pick any popular game or movie or song or artist from history, and look how many people think those products are stupid. They often outnumber those in favor. People need to use that basic knowledge to their advantage. Just because you think your game is awesome, that doesn't mean all will agree and support it. It needs to develop a strong support base so it can stand on its own.

Look how many hate Burger King for whatever reason. Business still thrives. Pick any product. Same results. So don't invest much into creating the perfect image because that can't be achieved. Simply build enough confidence.

Once again, achieving that boils down to individuals and their individual choices. Not my job to tell anyone how. It's their job to figure it out.

I don't know enough about SPL to be able to suggest how. I could come up with ideas but I'm a total outsider. It's none of my business.

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