

The NavMesh looks right now and the NPC cars are driving around now. Today I have to fine tune their behavior.
As example: Actually sometimes an agent misses his aimed next waypoint and begins circling around this point, because he tries to hit the point. Or when I use many agents they can build a huge crash at intersections. I already fixed this behavior with making every car a NavMesh obstacle, but I still have to test this with a few more test runs.

For the circle situation I tried a few ways how I can edit this behavior by maxing the steering angle, but I have an better idea, I think - I will increase the size of the sphere collider which needs to be hit. Or I could place this trigger spheres on different prepared places.
So all in all it's playing around with some settings to get the best behavior.
And without more bla bla bla, let's focus on my main tasks...
See you later!
for the hottest & a little less buggy stuff!