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RE: Champions Tactics vs Splinterlands: How long does it take to launch the game? Shocking result and gameplay issue

I think taking 10 minutes for a battle is not bad as long as the game is fun to play. I think deciding on an attack plan every round seems fine for a turn-based game. However, it definitely can be different for each game.
2-3 minutes just to start a game without updates is pretty long, though. They definitely should work on that.

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The problem is if both teams have similar leveled cards, the ranked battles start to feel quite lengthy. Imagine Splinterlands but you have to add a skill before every round to every monster, a skill being either attack or heal basically. This starts too feel quite lengthy in my opinion.

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I see.. that probably can get quite boring.
I kind of imagined something with more diverse actions, I guess. First thing I think of when talking about turn based games is something like Baldur's Gate, but I guess it can't really be compared to that.

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