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I think taking 10 minutes for a battle is not bad as long as the game is fun to play. I think deciding on an attack plan every round seems fine for a turn-based game. However, it definitely can be different for each game.
2-3 minutes just to start a game without updates is pretty long, though. They definitely should work on that.
The problem is if both teams have similar leveled cards, the ranked battles start to feel quite lengthy. Imagine Splinterlands but you have to add a skill before every round to every monster, a skill being either attack or heal basically. This starts too feel quite lengthy in my opinion.
I see.. that probably can get quite boring.
I kind of imagined something with more diverse actions, I guess. First thing I think of when talking about turn based games is something like Baldur's Gate, but I guess it can't really be compared to that.