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RE: Are Soulbound Reward Cards a Good Idea?

I hope you're right. My biggest worry is that all these new cards are going to make many of the ones we now own obsolete. For example, Kelya is now worth much less than Lux Vega just in the Water Splinter alone. That doesn't even account for what it can do in the other splinters. One extra health for the team for only one more mana is huge. Fortunately, Lux is expensive and there's a limited supply so it's not completely game-breaking, but that's my biggest concern. I'd hate to see the value of my current cards get nerfed because there are new-and-improved versions coming out.

Of course, if the game picks up a bunch of users again, that problem goes away. Time will tell.

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I think they messed up with Lux Vega. They tried to make it the sister card to archmage arius which is 5 mana. They should have looked at it like they did with these new soulbound summoners where they said conscript is worth three mana and they also all have another ability that other 3 mana summoners have so its 6 mana. Kelya plus 1 life is already 7. Making it neutral should have easily added another 3. Should have been a 10 mana card for sure. But hopefully in time the 1000 copies of the card will be so small compared to the player base that it won't matter.

What I've been thinking for a little while now is the team are looking at cards more as tools than as investments. And it makes sense if you consider that there are probably going to be about 150 cards added to the game each year and they are going to keep having to do things to make them more interesting and more "must have" to the player base. New abilities stronger cards, modern cards that replace the older editions, poor mans versions, etc.

Coming off the 2021 run I think we all have that idea that cards are meant to matter. But what I'm coming to believe now is that every aspect of this game, the Splinterlands company, the platform they're building around it, etc are all a means to drive value to SPS. SPS is all that matters and the rest can be sacrificed.

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Well, if SPS succeeds then, yes, everything else can be secondary. But 5 billion tokens is a LOT of tokens to get a handle on to make them all worth $1 or more. Obviously there will be a lot tied up with staking, in the DAO, etc., but that's still a lot of volume that needs to happen each day just to eat up the daily sellers. I think their best bet is going to make the cards the premiere asset and the SPS a valuable access token. People will need SPS to play the game so hopefully they can build enough utility that the game gets a few million users and can ebb and flow with developments. We'll see. I've got both so...not enough SPS yet but I'm getting there.

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