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RE: Splinterlands Art Contest Week 209: Antoid Platoon - Rigged and Animated.

I am trying to save two animation cycles in one project file and it turned out that one overwrites the other one. This made me remember the first time I am trying out animation where I constantly overwrite some of my previous keyframes (I used to keyframe all of the bones in the past. LOL.) Thus I feared it might happen again. 😁

I just needed more experience before I can confidently move those keyframes and play with the graph. 😊

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I'm reasonably certain there is some way to save anim cycles precisely so that doesn't happen and so you can drop them in when you need them again...but not that certain as I generally don't do anim cycles because I don't like them ^_^;

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