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RE: Splinterlands Art Contest Week 209: Antoid Platoon - Rigged and Animated.

Did you choose the ant because they were bugging you? :D

Instinctively I want to suggest offsetting all the arms slightly so they're not moving up and down at exactly the same time but the way it is right now gives such a nice feeling of nostalgia for old computer games that maybe it's perfect the way it is XD

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Did you choose the ant because they were bugging you? :D

Yup. Their simple body topology is bugging my mind, it's like their begging me to 3Dfy them. LOL.

Instinctively I want to suggest offsetting all the arms slightly so they're not moving up and down at exactly the same time

Thanks for the suggestion. I actually thought of improving the animation more but I fear I might overwrite something (the other animations). 😁 And it is kind of addicting to play with. 😊

Thanks for visiting and dropping a comment.

!PGM !PIZZA !CTP

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How are you animating? If you're keyframing the main way I can think of that you would be overwriting other animations is if you're moving keyframes in the top "summary" row as that moves everything in that frame.

And from memory there was also a similar thing you could do if you were playing with the curve graph that would move everything but it's been a while since I last animated and I don't mess with curves as much as I should.

It is super addictive XD

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