Naruto vs Sasuke: Which video game best represented their epic battle?

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Naruto versus Sasuke: The iconic duel One of the most popular rivalries in anime, a fight that has also been adapted to different games throughout history. The first confrontation between these two as children. Today, we'll see which of all the video games has depicted this fight.

It's curious that so few games have actually attempted to depict this fight in a specific story mode, unlike the first chapter, where we analyzed 15 different Dragon Ball titles that adapted Goku's first fight versus Vegeta. That's why I'm going to take this opportunity to establish a rating system. We'll rate each game by:

fidelity to the fight, but said fidelity will be composed of four factors:

  • cinematography

  • gameplay feel

  • sound design

  • innovation

This way, we can rate each aspect separately and get a better idea of ​​how we're rating it. This way, we can average the ratings at the end of each game.

Naruto : Ninja Council 2

Ninja Council 2: This is the first on the list because it's the first to come out. You already know me. I'm not a big fan of the Ninja Council saga, and this is one of the worst Naruto games. It's a very simple interpretation of the fight with the most cliché and popular formula of all: a conventional fight with dialogues, one introductory and one concluding. The dialogues don't have voice acting, and although I'm not going to demand much from the technical section since it's a Nintendo DS game, its pixel art is more than justified for its resources. It's true that they could have made a less static scene, or at least with more dialogues taken from the manga. It wouldn't have cost them anything in terms of the gameplay feel. It's not very fluid, and the main problems I have with the Ninja Council are that they're very unfair; they don't respect the characters' stuns, and the opponent can perform a special attack while you're hitting them.

Nothing This, of course, doesn't make it feel like a serious fight. You also have to keep in mind that, being a Ninja Council game with RPG elements, you have companions in this battle. They could be Sakura Rockley, in short, little things that take you out of the mood of the climax of the final battle between two rivals. The music is extremely repetitive and with few arrangements, nothing to highlight in terms of innovation. It could add that they bothered to design Sasuke with the curse mark in the second stage, but then they don't let us use Naruto with the Kubi chakra. A very negative point. Overall, we give it a 4.3 out of 10.

Ultimate Ninja 3

Ultimate Ninja 3, despite being one of the earliest adaptations, is an excellent way to relive this fight. In terms of scenery, the narrative resources used to tell the conflict and the dialogue are very good. The cinematics that Cyber ​​Connect was just beginning to master are already at a very high level, especially considering the capabilities of a PlayStation 2 in 2005. Both in Naruto's one-tailed transformation with the Kubi chakra and the final clash between the Rasengan and the Chidori are represented in this cinematic. The other scenes are narrated in-game. The feeling of the game is pure nostalgia.

The Ultimate Ninja gameplay is easy to learn and quickly hooks you in. It's very satisfying, even though other games have the ability to be fighting games with a lot of depth. What this saga has is fan service, and it shows it every second of the fight. You can use Naruto and Sasuke in their base versions and then in their awakenings to see a demonstration of their iconic techniques firsthand.

Depending on the characters, they engage in dialogue, then fight, then transform, and each scene has its own specific soundscape, something that Ninja Council 2 didn't do anywhere near. This game's innovation was evident. At launch, little had been seen of such immense cinematic quality for a licensed game. Furthermore, the resources they used with the InEngine Engine to model the characters to tell the less important scenes were well thought out. This was a great game and a great performance. I give it an eight.

Path of the Ninja 2

Path of the Ninja 2, developer Toose, is no stranger to us on the channel. They are the people behind most of the games in the Butoden saga, Shin Butoden Hyper Dimension Final Bout, and also helped develop the legendary Chrono Trigger. Most recently, they made Scarlett Nexus. Naruto and Sasuke's first fight, which is what we're here for. Being an RPG, we can't expect a frenetic fight, as often felt in this anime event. It's not a canon representation either. This happens because Path of the Ninja 2 develops an original story in which the protagonists face the Ryw Doin brothers, individuals who seek to revive a divine beast. The only way to stop them is by collecting five Mirrors of Hope, which are scattered throughout the route. Each time the player finds a mirror, they must relive an event from the past, which respects canonical events. So, yes, it is an original historical mode.

In this duel, the sound design is nothing to write home about. The only thing is that it achieves arrangements like the ones we talked about in Ultimate Ninja 3 to mark the transition between an atmosphere of threat and then melancholy. In terms of innovation, the only thing I could say is that this fight has rarely been seen in the genre, and for that reason, it gives it a new perspective. I give it a six out of 10.

The Broken Bond

The Broken Bond literally two weeks after the release of Ultimate Ninja Storm on PlayStation 3 and Xbox 360. I would respond with The Broken Bond, the sequel to Rise of the Ninja. The visuals are very good and at the same time very bad. The tones are saturated and very vivid, and they handle the details with more care than in other games.

The fall of Sasuke's bandana, his clothes, and curse marks at the right moments. The visual effects are also very pretty, but the character models have facial expressions that don't fit most of the time. Sometimes they just make faces that look poorly rendered, and other times they are completely expressionless. I really like the feel of the game. These two games have entertaining, but unbalanced, gameplay in single-player mode. It doesn't play such an important role.

The sound design is impressive. It has the same soundtrack as the series. Nothing could be more faithful than that. In terms of innovation, I'd say it's the game that paid the most attention to detail to the fight. The shots of the exchanges of blows between the two, the moment of the encounter, Naruto's Kubi transformation, and even the very end with Kakashi's arrival all feel very well done. Plus, there are quick times. Very crazy considering its competition is Storm. For the first time in this ranking, it feels like a long fight, the length it deserves, and it's divided into three duels: a beginning, a middle, and an end within the final chapter of the game. It's a very good job. I'm going to give it an 8.3 out of 10.

Final Verdict

Guys, that leaves us with a final verdict. The highest score went to The Broken Bond, although Ultimate Ninja 3 for me also deserved to take the spot, but The Broken Bond simply takes more time to properly tell the story step by step until its climax and make both the fidelity and the emotional impact feel as good as the anime.

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2 comments

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I think I agree with your verdict. The whole point is to adapt the intensity of the emotional impact of that epic battle, and The Broken Bond might be the one that accomplished that the best. But I must admit that watching the gameplay of Ninja Council 2 was so nostalgic. I just love that game because it reminds me of my childhood, so if I had the chance I'm sure that I would choose to play that one, don't caring for the actual accuracy 😅.

But objectively, your verdict is right.

Great post!

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