Yodin/Blast defence

(edited)

Are you someone like me who's priced out of Yodin, and getting smacked with ppl running yodin teams?

Let's see what options we have as Yodin defence..

Now there are three main elements required for a Yodin defence ( and a bonus fourth one)

Abilities

  1. Taunt
  2. Reflection Shield
  3. Slow
  4. headwinds
    (This one will only work if the opponent is running a archery focussed team)

So how does this strategy work?

You need a have a taunt monster placed in the first or the last place. (Ideally first)
The monster in the 2nd or the 2nd last position has to have a reflection shield.
This way all enemy monsters will be forced to hit the taunt monsters and the blast damage will be absorbed by the reflection shield monster.
Additionally this strategy will work the best with appropriate support for the taunt monsters

Support

e.g. tank heal
repair

Let's look at taunt monsters for each splinter

Earth

Water


Death

Fire

Life

Now let's look at reflection shield options

Neutral so can be used with any splinter

Death

Water

Now let's look at slow options

Fire

Death


Water


Earth




Life



Neutral



Finally some headwinds options:

Let me know what other options you guys think there are for a Yodin counter

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