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Oh yeah, I also agree that one building per Plot would be a wasted opportunity. More slots give you way more choices you can make to optimize your plot and "play" the land-game.
I also thought that maybe rarity plays a role in that aswell. So common land is only offering x building-slots , rare ones x+1 and so on.
I also think it would be a good idea to include non-land-owners somehow to participate in parts of the land play because that way you can include more players. Maybe some sort of PvE mode (PvP and PvE is going to be Post #6 so there I also play around some ideas, actually including the one you just proposed)
But yeah I can't wait to see how Boss Monsters will be implemented in the land-game. Especially for your sake I hope those will be awesome. Can't wait to fight your Boss Monster. Do you have an idea in mind already? Don't think I have ever asked you that 😅
It will be a !1UP mushroom monster.
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