This week, Splinterlands Challenge of the Week is to showcase Pirate Captain from the Water splinter in one of our battles.
Pirate Captain comes all the way from the Alpha set, and for that alone it is special. Of course most Pirate Captain cards in circulation are from the Beta set, where it was reprinted slightly modified like all alpha set cards.
This is the first time I participate in such a challenge, and I admit I don't regularly use Pirate Captain.
That is however a powerful card when someone plays it very well. But his strength really comes after level 6 when Inspire ability gets unlocked.
I will however use Pirate Captain in a Bronze III battle, with the cards the Spellbook gives access to (all common and rare cards level 1, beta and untamed).
At these levels, there are a limited number of strategies one can choose from, and one of the most used in battles is having multiple snipe attackers in your lineup.
Knowing this, I prepared my strategy for the eventuality the opponent would choose to focus on snipe attack.
This was a 30 mana game. And the ruleset was standard, since we are in the Bronze league.
I played Water, obviously, with this lineup:
Summoner: Alric (+1 Magic attack)
I used all my 30 mana points.
What did my opponent play?
Summoner: Zintar Mortalis (-1 Melee Attack)
Yep, it did, as you can see here. It was a great counter for my opponent's snipe strategy. It would have worked even if he had a sneak attacker, but I would have probably lost if he had a monster with opportunity, because that would have taken out my magic attackers first.
After Round 1, I took out his tank and he hasn't taken out Peaceful Giant yet, with all the snipe fire power. Practically here's where the game was over, after that it was only going towards the inevitable.
At level 1, Pirate Captain has 1 ranged attack, 2 speed and 3 health. Compared to other snipe cards Water has, Pirate Captain is not a great choice, but it has the benefit of being only 3 mana. Which is exactly what I had remaining.
Now that I think of it, I should have placed him in front of the magic attackers, to draw fire before Elven Mystic, in case of an Opportunity attacker.
Pirate Captain is WAY more useful after he picks up the Inspire ability at level 6, until that level I don't find it very useful compared to other cards.
Thanks for sharing! - @alokkumar121