BATTLE AND MANA RULES
KULU SWIMHUNTER is cast for this battle rule
since having no skills, it does not suffer damage.
SUBJECT CARD ; KULU SWIMHUNTER
I have it Golden level 4, although it is at level 6 where you can take advantage of its full potential with 3 attack!!😎
CARD ALIGNMENT
I always place it in the last position, to protect my magicians from attacks from behind, as well as having an archer in case I suffer a magical "nerf"
In this combat I place the cards with the highest life in front to make a wall
I win with quite an advantage this time😎
difficult thing in the GOLD league!!!
Did my strategy work?
This time it worked perfectly as I used many magic attack cards and KULU SWIMHUNTER in last position. Protecting the rear although this time, he did not suffer attacks.
Do you like to play with KULU SWIMHUNTER or not?
It is a card that I use whenever I can in the "no skills" battle condition to save the rear by having a lot of life and it is also useful in case the enemy uses "empty" the arrows can damage it easily😉
I hope to have him soon at level 6 with that 3 attack upgrade!!!
Battle Link:
https://splinterlands.com?p=battle&id=sl_2b5ed65219792974b7ad1c868b9d426f&ref=aurikan
TENDRE QUE EMPEZAR A USARLO😉
Buena batalla, ha sido muy similar a la mÃa. Enhorabuena por la victoria!!! 💪
!PIZZA
PIZZA Holders sent $PIZZA tips in this post's comments:
@aurikan(3/5) tipped @javivisan (x1)
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