hello this arjayf another week of battle mage entry, come read my post and how i manage to win the battle, and what my strategy, prediction and combination i used to win.
"RULE"
BRIAR PATCH
-All units receive the Thorns ability at the start of the battle. Enemy units that use melee attacks receive damage back.
-Damage returned is equal to damage of the attacker divided by 2, rounded up.Melee attack units with the Reflection Shield ability do not take damage from thorns.The Amplify ability increases damage.
"USED CARD"
👉MY UNIT
SUMMONER: OBSIDIAN
SUMMONER SKILL: ALL FRIENDLY MAGIC ATTACK MONSTER HAS +1 MAGIC DAMAGE
1ST POSITION UNIT: THANE NEWSONG
LEVEL: 1
MANA: 5
DAMAGE: NONE
HEALTH: 7
SHIELD: NONE
SPEED: 2
SKILL: INSPIRE
2nd POSITION UNIT: MOXIAN REBEL
LEVEL: 1
MANA: 4
DAMAGE: 1
HEALTH: 1
SHIELD: 1
SPEED: 1
SKILL: WEAPONS TRAINING
3RD POSITION UNIT: LURKING PUFFER
LEVEL: 1
MANA: 2
DAMAGE: NONE
HEALTH: 5
SHIELD: NONE
SPEED: 1
SKILL: CORROSIVE WARD
4TH POSITION UNIT: SCAVO TECHNOMANCER
LEVEL: 1
MANA: 5
DAMAGE: 1
HEALTH: 3
SHIELD: NONE
SPEED: 1
SKILL: BLAST
5TH POSITION UNIT: UJURAK MYSTIC
LEVEL: 1
MANA: 4
DAMAGE: 1
HEALTH: 3
SHIELD: 2
SPEED: 2
SKILL: LOOKOUT
6TH POSITION UNIT: GOBLIN PSYCHIC
LEVEL: 1
MANA: 6
DAMAGE: 2
HEALTH: 3
SHIELD: NONE
SPEED: 1
SKILL: TANK HEAL
EXPLANATION:
PREPARATION STAGE: enemy use dragon elements summoner with 5 unit in the battle field while in my side i used earth element with 6 unit in the battle field.
1ST ROUND: enemy attack 1st due to high speed advantage and enemy kill my second position unit MOXIAN REBEL , while in my side i also kull 1 enemy unit in tha battle field ,so by the end of the round enemy has 4 unit left while i have 5 unit left ready to fight again in the next round.
2ND ROUND: enemy still attack first and kill my 1 unit THANE NEWSONG while in my attack i killed 3 enemy unit ,and by the end of the round enemy has 1 unit left and i have 4 unit left ready to battle in next round and gaining the advantage in this battle.
3RD ROUND: enemy attack 1st and kill my one unit LURKING PUFFER , and after enemy attack it's my unit turn to attack and the 7 total combine damage from my 3 unit attack is enough to kill the remaining enemy unit and end the match.
BATTLE LINK:
https://splinterlands.com?p=battle&id=sm_UeD0beiPLEOSapgLxbbe&ref=arjayf
NOTE: WHY I USED THISE CARDS
1ST UNIT: THANE NEWSONG - i choose this unit as a 1st position because of the 7 health he have, this unit ability is useless in this battle since i dont use a melee unit which this card ability can buff a +1 melee damage but due to the game rule "BRIAR PATCH" i never pick a melee unit in this match.
2ND UNIT: MOXIAN REBEL - i also choose this card as a second position since this card have the ability of WEAPONS TRAINING which has an effect of giving a additional damage on near friendly unit that is none attacking monster, and by puting this unit in second position it give a damage buff to my 1st position unit THANE NEWSONG also to my 3rd unit LURKING PUFFER.
3RD UNIT: LURKING PUFFER - i choos this unit as a 3rd position its because also of this unit health which is 5 health since health is not so low it can be my second tank if ever my 1st position will die and also my second position will die . this will be my second tank but i put it in the 3rd position not in 2nd because i need the ability of moxian rebel to affect this unit so that this unit will have a damage also and that's the reason why i put it in 3rd position even this is my 2nd or back up tank in the battle.
4TH UNIT: SCAVO TECHNOMANCER - i choose this unit because of the ability this unit have which is blast. if this unit will attack it can creat a half damage (rounded up) to unit adjacent to the target unit, and eith this ability i can damage the next enemy unit even this card hit the front line and will gain an advantage by reducing a small amount of health.
5TH UNIT: UJURAK MYSTIC- i choose this card because of the skill this unit which is LOOKOUT, coz predict that if enemy will used sneak attack my 6 position goblin psychic will not get all the damage enemy throw but reduce to 1 damage per attack due to look out ability this card have since this 6 position GOBLIN PSYCHIC is very big rule in this battle so i need to sustain it and make sure that it will last long in the battle and not easily going to die by the enemy attack.
6TH UNIT: GOBLIN PSYCHIC - i choos also this card as a 6 position because of the skill this unit have which is TANK HEAL which allowed to heal who ever in the first position in my friendly unit and sustain it to last long i the battle field.
ANTI: if enemy anticipated or predict that i used all magic damage and use "VOID" or "SILENCE" ability in my unit , there's a big chance i will lose this match.
-IF ENEMY USED "VOID" ABILITY IN FRONTLINE POSITION , WHICH HAS EFFECT OF REDUCING MAGIC DAMAGE BY 50%.
-IF ENEMY USED "SILENCE" ABILITY WHICH HAS A AFFECT OF REDUCING BALLAGIC DAMAGE BY 1 DAMAGE.
thanks for reading my post and if happen that you dont play yet this wonderfull card game called SPLINTERLANDS please click below register and enjoy and also please follow me in my social media
https://splinterlands.com?ref=arjayf