Hello everyone and to all splinterlands player and all my supporters out there, her I am again making a post about a new ability called ADVANCE which benefits all unit that have the ability of "RECHARGE".
"INTRODUCTION"
ADAVANCE ABILITY - allow RECHARGE unit attack every round with same damage(3x original damage) and bypass every 2nd round to attack.
"SUGGESTIONS"
ADVANCE ABILITY
- i recommend to creat a ABILITY which gives the card RECHARGE ability used much in the battle like the none attacking cards right now after the New Ability WEAPONS TRAINING release the none attacking card is always use in the battle and combined with the card with weapons training ability,so what i want to recommend is to creat a card with new ability that enhance the RECHARGE ability unit and i have 3 recommended card 1st is a DRAGON summoner with 10 mana used, 2nd is Neutral card with 3 mana used but its none attacking unit and 3rd is Neutral unit which have a attack but have a 9 mana cap.
- this a summoner is FUCOS to upgrade the RECHARGE ability which has a ADVANCE ability that allow all the recharge unit to attack every round with 3x original damage, since i find recharge unit is seldom use by player due to delay attack damage that can help each round to take down enemy, yes recharge is a big advantage since when it's right time to attack it gives a big damage to enemy but for me every round is very crucial and who every unit can help to reduce the amount of health of the enemy is needed, and thats the reason i suggest that ADVANCE ability to creat that enhance the ability of RECHARGE.
- also I'm suggesting that this summoner will be DRAGON SUMMONER so that all elements can be played, with 10 mana needed. and if it's a unit card i suggest that a card is neutral so that all elements can used it to
- why i choose to 10 mana cap needed to used this card for summoner it is because that this summoner can be played in high mana only and not used always in the battle always, coz if this summoner have a low mana needed there are chance that this summoner will be used always since the advantage of this summoner with combine RECHARGE unit is OVER POWER.
- i choose 2 option for card unit which is high mana with 9 mana cap and low mana which has a 3 mana cap but low mana with low life so that it's easy target to enemy and high card unit so that player can't easily combined two cards in the battle field unless its high mana cap rule, this will give a balance of the game.
"LORE"
-TIME SKIP is a unkwon human that no one's no the real identify and lives peacefully in splinterlands world, before the CHAOS coming this human known as TIME SKIP discovered a ancient text book that allow someone to travel time.
- but after he used the spell of time travel he suddenly discover that when using this spell he will paid a small percentage of her life force and that's the time he seldome use the magic spell he discover but when the chaos is arrived in SPLINTERLANDS he always travel back and forth to warned and remake all bad decision they make in battle that leads them to defeat and lost a lot of warrior and remake all the wrong doing and decision in the battle field to secure the success of making SPLINTERLANDS a peacefull LAND again.
NAME: TIME SKIP
SPLINTER: SUMMONER
ABILITY: ADVANCE
NAME:TIME SKIP
SPLINTER: UNIT
MANA:9
HEALTH:6
DAMAGE:3
SHIELD:8
SPEED:2
ABILITY:ADVANCE
NAME:TIME SKIP
SPLINTER: UNIT
MANA: 3
HEALTH:5
DAMAGE:NONE
SHIELD:NONE
SPEED:5
ABILITY:ADVANCE
NOTE: THIS IS JUST MY RECOMMENDATION BUT YOU CAN ADD MORE SKILL OR ANY IDEA WITH MY IDEA JUST TO GIVE A RECHARGE ABILITY UNIT CARD TO BE ON SPOTLIGHT IN THE GAME JUST LIKE NONE ATTACKING UNIT NOW WHO GOT THE SPOTLIGHTS BECAUSE OF THE WEAPONS TRAINING ABILITY.
thanks for reading my post and if happen that you dont play yet this wonderfull card game called SPLINTERLANDS please click below register and enjoy and also please follow me in my social media
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