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RE: Splinterlands πŸ‰| Wild Pass & Increased Staked SPS Requeriments [EN/PT]

By ending the bots they destroy the game's economy, I stayed in wilfd with rentals of many old cards that now I won't rent for the entire season.

This will cause the old cards to be less used because their use is being punished with this type of measures, their value will decrease and therefore the interest of the players in keeping them as a value for the future is killing the game as a value that your assets will appreciate over time and the rents of old cards will collapse and why buy more old packs that could make the value of these packs collapse by discouraging playing with these cards by torpedoing their use, I think they haven't thought it through very well.

It seems to me that they should implement one change at a time to see how it goes and then think about implementing another that could have catastrophic consequences, since many who play there do so by renting cards and sps, and that generates profits for the game since each sale generates something for the owners of the game, they must see if it is worth doing it with respect to the drop in that income with respect to the increase of others and perhaps if they put a very high pass they will have an even bigger problem of game fluids since Many will not want to enter there and since they do not have cards for the modern they will leave completely and in the end that will cause an even greater bleeding of players.

0E-8 BEE
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Old card are getting a big hit after this changes, but also Chaos Legion. The full max collection of Chaos went from $2,5k to $600, losing almost 5x times the value.

About the changes the rate they are doing it is too much and too fast. We are talking about this change, but there are actually 5 or 4 at the proposal phase. It's difficult to follow each and every proposal.

0E-8 BEE

I think they are implementing changes very quickly without taking time to see the effects of the changes and how they affect the game's economy, see if implementing that change increases or decreases the value of the assets, if it increases, conserves or The number of players and game income decreases.

Because if it is implemented without testing the changes one by one, having the possibility of reversing that decision when seeing that it was very harmful, then the game can be loaded and many more lose interest.

0E-8 BEE