After four months of beta testing, the full 8-bit Era of the Rise of the Pixels game is now live on Hive. We’re excited to see what kind of games and game studios you create! For those just tuning in, the recently updated Rulebook aka Whitepaper is the best place to get your questions answered.
Below are some important details about these first few days and weeks after launch.
For the next 48 hours, in-game $PXL rewards will enjoy a little boost, and the Cid Meier recruiter will offer a discount for 72 hours.
We will not allow $PXL withdrawal for 24 hours, so we can carefully monitor the behavior of the rewards system. If it operates as expected, then we will open the floodgates. This is to protect the early moments of the economy from any bugs or unforeseen issues.
The post-launch event will “start” in about 2-3 days, but all the actions required to earn leaderboard points count at the time of launch: opening packs, making games, research, and training. Buying packs also counts (as do all your past packs). Details on the prize pool, points, and other info will be released with a post in about 2-3 days.
Hint: Reblogging this launch post also earns leaderboard points 🙂
You can trade RotP NFTs on our marketplace, using $HIVE and $HBD. Support for other currencies is planned in the future. If we notice any glitches or bugs, we may pause asset trading in the early days after launch. Fingers crossed that everything runs smooth.
We’ve decided to still give rewards for unopened pack, but at a much slower rate than in Beta. Studios will earn a small amount of Reputation for each unopened pack if they have less than 50 total Reputation. As you get closer to 50 rep, the amount per pack shrinks. Full details are available here.
A quick introduction to the team behind RotP if we haven’t yet met:
@asgarth, Founder and Random Code Generator: Remember the 90s, when blowing into game cartridges was a thing and every day was a quest to save the virtual world? That was @asgarth’s playground. Fast forward to the 2000s, and he swapped his gamepad for a keyboard. Starting from the ground up, he dove headfirst into the world of software development. Later on, he’d delve into web3. He brought with him the same tenacity he had while navigating 16-bit landscapes, only this time, he was coding his own adventures.
@JARVIE, Artwork, AI, and Mechanics Advisor: Journey back to a time when every click of a camera was a discovery, every new technology a frontier to explore. That's where @jarvie began, in a world where images told stories and technology was a canvas for creativity. From weaving dreams through the lens to navigating the vast oceans of the digital world, his path has been one of endless curiosity and innovation. His support for @asgarth's grand vision intertwines with his own drive for innovation and mental stimulation ensuring the game not only captivates the players' imagination but also offers a seamless, thought-provoking experience.
@yozen, Code Fine-Tuner: Once the maestro of math and science, he has traded in his whiteboard for the wild world of web development. From equations to code, he's now on a quest to ensure glitch-free virtual realms and hilariously debugged experiences. Forget theorems; Yozen's new constants are coffee and the occasional debugging-induced hair pull. In this web development wonderland, he wraps the code like a Christmas gift, fine-tuning and debugging to contribute to the seamless progress of a project.
@jfuji, Word Wrangler and Mechanics Advisor: Words are tricksy creatures. Especially when expressing themselves in the English form. How on Earth is “Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo,” a grammatically acceptable sentence in this language? Maybe we’re the aliens. Anyway—@jfuji’s job is to make sure the words make as much sense as possible, convey important information while being entertaining, and help our AI friends get better at the job as well. He also advises on general game design, marketing, mechanics, and incentive structures.
Please have a look at our fully updated Rulebook (aka whitepaper) for the most complete documentation of the game, including drop chances, mechanics, tokenomic thoughts, and more.
You can also follow @riseofthepixels, join our Discord, or the RotP Hive community to stay informed about the game’s progress and roadmap.
Check out the official website: https://riseofthepixels.com
Read more in the game Rulebook: https://rulebook.riseofthepixels.com
Follow us on Hive: https://peakd.com/@riseofthepixels/
Join us on Discord: https://discord.gg/e7cKB3KmsS
...or if you want to experience an authentic legacy Web2 vibe you can check out our X/Twitter profile: https://x.com/riseofthepixels
Let's goo I was hoping for at least 1 EPIC or LEGENDARY from my 5 packs and I got one EPIC.
Super happy, Wooo Wooo
Clean launch, well done guys!
Nice pull! Key that it was a Dev that came out Epic :D
Smooth release, well done Team!
Congratulations on creating another way for people to have fun and earn on the hive, while developing their skills and creative talents!
Nice work everyone!
Amazing news
Is it available to play on Android?
Almost every Hive Build game is just works on PC :)
We don't have a native Android app. But you can use Mobile Keychain and the in-app browser and it should work.
Okay, thanks I'll try 🙂
It's live! It's so great to see another project that's been building actually reach production stage. I expect a lot of projects to reach this point soon. Web3 gaming and entertainment is about to heat up, big time!
!LOL
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Smooth start so far. Everything works as expected.
Great work from the team :)
!PIZZA
!LUV
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Do we really have to invest in this game before we begin to play?
😎
Looking forward to it, I bought three packs and a license. Running smooth so far.
Congratz on the official launch!
If there will be no bot to keep PXL at at least 0.01 (buy order), demand for this game will fall pretty fast
How so?
because sell orders are 30x higher as buying orders. Meaning...prices on buy and sell side are not equal. Market is not liquid. Price on selling side is 0.05 hive while price on buying side is 0.0015 hive. If this will continue, price on buying side will dump further down, and players will not be able to monetize anything they do in the game. You can change few things in game so that PXL will have higher demand (so you don't have to put a bot into hive engine). That will do the trick - if it will be worth of most player's time and will be useful for some upgrades.
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Wow that's great news congratulations