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It's definitely a legitimate concern.
Splinterlands has to try and make the spells/items good enough for people to invest so many cards and DEC to produce the items... so they have to have some affect on games... but not so powerful that they are an auto-win. I think they would also have to be really varied so that there is an element of strategy about which item/spell is used. I imagine in Champions League everyone will be using spells for every game.
You should be able to purchase spells/items from the in-game store... but if you're scratching and clawing for every thing, that's just another expense for you.
If spells/items are too powerful then Splinterlands will see no new players (because it'll be way too expensive to win) so it's super important to get that balance right.
It is already expensive for a new player to jump into say Gold 3. Now imagine adding in another layer with spells. I understand there need to be value for the land owners because of what they are investing. And that is what scares me because of all the costs going into running land. And the continued needed investment into land to keep it farming and producing its max amount.
Yeah, it's definitely concerning...
Hopefully new players barely encounter spells until they're pretty established and earning.
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