Yeah, there is an obvious purpose to NFTs and tokens in Splinterlands. They serve a direct gameplay function. What do yours do?
Broadly seeking, games are ad-supported if they are free to play. Otherwise, they are either subscription-based or a one-time purchase, and neither of these tend to have ad intrusions. If you say yours has ads, an up-front fee,and a subscription, and no news on what the game actually is, it looks like a cash grab and not a game.
My game will be no different, the token will have several functions, I've already written something about that, but it's still being kept secret.
Because I don't want anyone to beat me to it. A game has already been partially copied. And I'm not even ready for it to go online yet.
In contrast to some other games (currently Rise of the Pixels, for example), you can't pay the fee for mine before it's ready to be played, and when it is, you'll find enough information here to decide whether you want it or not.
My motto is: just because others do it doesn't mean I have to do it exactly the same way. Right?
With streaming there was also advertising or paid, Netflix now offers a combination.
!PIZZA