Although we have been talking for almost two months, today I consider it official, I accepted a new position as Regional Manager of Pandon Reach. What is Pandon Reach you ask? Here it is, in all its glory:
So I will be doing some ongoing content and calculations about this topic, @abrockman has given me full reign to publish and promote, and we are going to have a lot of fun. I was in a mastermind meeting this morning for a few hours with some major land holders - there is no shortage of calculations and conniving going on behind closed doors!
In the end this is a market game, and I have promised to do a deep dive on some of the market phenomenon that is already happening. But first I want to marvel at this Region of land known as Pandon Reach.
We can first see the distribution by land types, and see that we got extremely lucky with 139 magical plots (EV 120) and 45 occupied plots (EV 30):
Our magic plots are pretty well distributed between type as well, with only one water magic plot, but at least one of every type:
I also am very happy about the terrain, we got a very wide distribution. From grand canyons (37.5%) dominating the east and heading north, sprinkled with Caldera (5.7%) and opening up into a northern Desert (6.7%). The west is dominated by mountains (25%) sprinkled with Tundra (3.3%). The south breaks away into Plains (7.5%), Forest (7.3%), Hills (5.8%), and even a few Jungle (0.7%) and a single River (0.1%) plot. As such we have 10 terrain features of 14, only missing the Badlands, Bog, Lake and Swamp.
Hidden high in the Mountains of Pandon Reach, exists such wonders as a Legendary Tundra Water Magic Plot:
In fact, no less than 3 Legendary Magical spaces exist within Pandon Reach, a fact that we will forever be proud of!
Our harsh but rich conditions also create a wide spread of occupied plots to deal with. Our monsters will have their work cut out for them to overcome the forces that have crept into this land for its bountiful resources.
Although there was no legendary occupied score, overall the RNG was very good to us, here's a list the way I like to see it:
3 legendary magic
10 epic magic
34 rare magic
92 common magic
1 epic occupied canyon
6 Rare occupied
38 common occupied
1 castle, 9 keeps
9 legendary natural
Epic Natural: 35
Rare Natural: 174
Common Natural: 588
There is a lot of work for the market to do as people judge how much value each and all of these variables have, including proximity to one another and neighbors, relative bonuses, and expected fun level. I have really enjoyed so far just looking at these cards.
https://twitter.com/brockman_aj/status/1644492331549184004
And just in time we put the Millions of DEC in money into this project too, the airdrop is rightfully shifting away from people with claims and unsurveyed plots to people who have surveyed their plots.
Now we will all be analyzing this things about our terrain, and comparing to our cards, and comparing to our plots.... 3 months of this type of 'gameplay' preparation.
Wow, it looks like the land changes are going to require quite a bit of management and you guys are serious about making sure to get the most out of it. Just wondering, does the production of other plots in your region matter towards your own rewards?
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It definitely can for the keeps and castles, these owners will want to find people to work those common plots.
But in reverse, it seems there is some hint of all plots getting bonuses for the level of development of the keeps and the castles, like less trading and moving fees.
Can't wait to survey my land but these are some seriously epic pulls going to be crazy fun building these all up!
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The lands add another complexity to the game but many more possibilities in management. I really want to see how this evolves and the impact it has on tokemania.
I personally think land is going to become 'the main game', and where they will introduce PvE. Only time will tell tho.
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Whenever there is a new update in the games, it makes people's interest so much that it is now coming into its landgame play. Things will keep changing over time so that's good because people don't end up waiting for the project.