dCity Journal - City Growth, Rankings, Long Range Plan

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My City Has Growth - Merged with another city and buying cards

Well after the end of the 2nd edition, I decided to invest a pretty good chunk into dCity. @summertooth and I split a city that was for sale by a mutual friend who had lost interest. It was a pretty good city

The city as of the end of April was sold at a small discount to bid prices was ~450 HIVE. We split the city as even as we could, and they had draft of cards that were left taking turns picking until we were down to the backgrounds and commons techs that were just randomly picked. I will say after this city, I thought I would slow down my buying but I have been pretty consistent at picking up groups of cards within in my price range.

I am targeting positive cards at the lowest prices. As long as it doesn't have negative income, popularity or population, and has some of those positive, I am in the market. While my city is not balanced, it is pretty good given its size.

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My city - Stats and ranking

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As you can see from stats, I have a decent sized city. While my biggest issues are Crime and over population, for now they are not causing too much of an issue. My base income is 22k. If I lose some to crimes and social support (costs right now are <500) I am ok. I would rather keep the base population intact.

My rankings overall, are all about the same, with all in the top 100. While education is my only ranking that has cracked the top 50, I am slowly building my city and trying to catch up to those who might not be building. It is getting harder to rank as those in the top 50 have huge stacks of cards and I need a lot of stats to make any movements up the rankings.

I fee like my places have been pretty consistent, and my income regardless of taxes has been about the same. My Tax refund income and after tax income keep me with the same ranking +/- 10.

Popularity Bonus
My current popularity bonus is 393%. This is wonderful right now as its easy to add plenty of workers while still not negatively hurting my city too much. Granted it would be better if I could put all the extra workers to work, but given the historical tax rates, it doesnt matter much if they work or not.

Current Holdings.

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I will miss the 1st and 2nd edition cards. I just don't feel as lucky with my printing of 3rd edition cards, as I feel like I get so many construction sties I am not using.

While I am sure my city could be better optimized to generate more tokens or NFT's, I am pretty happy to just let it roll day to day. I have not sold any dCity cards yet (other than a few citizens previously posted) and I hope to keep it that way.

Technology Tree
There are only Three Techs I need to be 100%. Advanced Training, BTC Mining Operation and Advanced Recycling. While I am not looking to spend a fortune, I am willing to trade duplicate techs, and or wait until my 26% discovery chance pays off. Honestly feel at this point, it might never happen. I guess I don't need the 3% population boost, but am always looking in the market.

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Long Range Plan

I plan to keep building the city, and building my SP holdings. My goal right now is 1M SIM in the pool and 2M Sim Liquid. After that, I might start to add more to the pool, just to see how I like it. Either way, my SP goal is to be over 3M and to become more vocal in the presidential process.

I have yet to get a hacker, and honestly have been pretty low key about data centers, religions and other new proposed changes. While I can read, some of the plans just don't sink in, until I can see the changes happen

Whats your plans??

How are you building your city and planning for the potential changes for retired citizens and buildings that need maintenance. I think we all need to get ready to build a hiver income and higher costs to keep our city running. Student debt and other new actions will cost SIM and hopefully create multiple sinks that help to burn some of the supply.

Leave me a note for what you think should be done.


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