Battle Mage Secrets: There is No Place for Summoners

Silver First Quest (5).jpg

Hello everyone, This is @cantfoldaces participating in the Weekly Battle Mage Secrets Challenge, in the best #play2earn game out there!! #Splinterlands!!

After spending a long time in the seemingly never ending Bronze grind, I've finally begun to touch a glimpse of the Silver League and oh boy! I never knew opponents are competing with a max level summoners at the beggining of Silver 3 League!

Nevertheless, in this week's ruleset, Summoners won't stand on our way so it's All Up to our Monsters!

Silenced Summoners

Icon
Description
https://images.hive.blog/0x0/https://files.peakd.com/file/peakd-hive/splinterlands/AK51M47wzsKNrq2zQNXxcP4WnyNYjTBENNRA6b4wvWojRYViaSQ1ai2WaBVhvSP.png
  • Summoners do NOT give any buffs/debuffs or grant/use abilities.
  • The Lower the mana cost, The better!

Forget about Llama! Forget About Yodin! Forget about Kelya annoying Armor! It's all about who got better Monsters for this kind of Battles!

So let's jump right into the battle:

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In this battle we have a High Mana, a couple of Elements available Fire + Life, Silenced Summoners + Equalizer as Rulesets
In this situation, I do believe Fire is too reliant on Summoners Yodin or Tarsa so it won't be beneficial to go for the fire team leaving us with the Life Team.
The Life Team got a mixture of damage and a never ending number of support cards, since my opponent last battles history didn't include a life team, it seems he'll have a hard time making a decent team, or so I thought 😅

CardAbilitiesDescription
https://images.hive.blog/0x0/https://d36mxiodymuqjm.cloudfront.net/cards_by_level/soulbound/Franz%20Ruffmane_lv2.png+1 Shield
Conscript
I did mention earlier the benefit of picking a low mana summoner but:
- This is my highest level Summoner
- We have enough Mana Cap to cover the expenses of this Summoner
https://images.hive.blog/0x0/https://d36mxiodymuqjm.cloudfront.net/cards_by_level/chaos/Chaos%20Knight_lv3_gold.pngShieldA high damage, Tanky Tank with the Shield Ability and an ever higher Health thanks to Equalizer allowing it to survive even longer. Only Drawback is Magic
https://d36mxiodymuqjm.cloudfront.net/cards_by_level/reward/Vulguine_lv1.pngScavengerThis card is stationnary and serves as a great second Tank if certain conditions are met like this actual battle: Equalize Ruleset in addition to the Scavenger Ability
https://d36mxiodymuqjm.cloudfront.net/cards_by_level/chaos/Time%20Mage_lv1.pngSlowThis is Speed Meta and Speed manipulation can win you even the most helpless battles!
https://d36mxiodymuqjm.cloudfront.net/cards_by_level/chaos/Pelacor%20Arbalest_lv1.pngDouble StrikeMy Damage dealer with a Total of 4 Ranged Damage per Turn, what's better than putting it in the middle of the Team while NOT being afraid on Opportunity/Snipe!
https://images.hive.blog/0x0/https://d36mxiodymuqjm.cloudfront.net/cards_by_level/soulbound/War%20Pegasus_lv1.pngFlying
Shatter
This Monster's high Speed and Shatter ability will get us rid of some of the Heavy Armored Monsters that shines in the Equalizer Ruleset!
https://images.hive.blog/0x0/https://d36mxiodymuqjm.cloudfront.net/cards_by_level/soulbound/Iziar_lv1.pngVoid
Taunt
Remember when I mentionned Chaos Knight weakness? I got it covered with Iziar Void + Taunt and offset some of the upcoming damage

Enemy Lineup

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  • Dayum I'm already outclassed in Summoners level (LVL 4 VS 2)
  • A level 5 Drybone with the Enrage + Retaliate and acts as the Damage Dealer
  • 3 Support Cards:
    • Double Repair Monsters (Adelaide + Scavo)
    • Swiftness
  • A well Placed Weapon Training Monsters to benefit from both Utility and Damage
  • Sneak Counter putting into action a level 5 Dumacke Orc with Shield + Retaliate

Round 1

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I can't be happier with the outcome of the 1st Round:

  • Their Main Damage Dealer got eliminated,
  • Iziar nullying most of the Magic Damage (enemy weapon training LUL),
  • Dumacke Orc is rended useless:
    It feels like I perfectly predicted his team selection!

Round 2

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We stressed earlier on the importance of the Shatter Ability: Notice how smooth the Order of Attacks is: A couple of Magic attacks then comes the Shatter allowing my damage dealers to hit right throught the Health!

Round 3+4

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This battle still siding strongly into my favor as both the Swiftness and *Weapon training Monsters met their ending
Despite the Shatter, the Repair ability is still annoying as ever!

Round 5+6

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With both Scavo and Adelaide Brightwing having no Armor, my team cut throught their health repectively in each Round leaving only Dumacke Orc against my Entire Team

Last Round

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It only needed one and a half additional round to put an end to the Orc and sweep a Clean Victory in this Battle for a juicy +22 Trophies + 0.136 SPS

Here's the Link to This Battle

Post Battle Commentary

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Despite being at a disadvantage against a higher level team, I clearly emerged victorious with a clear yet careful plan and using the provided Ruleset to my maximum benefit and this what makes Splinterlands an Amazing Versatile Game.
One thing I would change is swapping Vulgine with a Triage Monster to make my Iziar a sturdy forteress!


Thank you for reading till now and Good luck Have Fun on your Splinterlands Battles!

Cool Dividers are from the Awesome @kyo-gaming design!

Make sure to take part in the Weekly battle Mage Secret here

Wanna take part in these exciting Splinterlands battles: Join me here

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