Another week, another challenge and another grind to find the most suitable battle for this week's challenge, of course the more we grind the better outcome we have and higher diversity in our battles. without further ado, let's start:
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This ruleset was a common one until Martyr was introduced and this changed the whole dynamic of this Ruleset. In fact, putting a Martyr on the second position makes it the first target of the upcoming Magic and Ranged battle ensuring its early elimination and buffing adjacent allies with the Martyr buffs:
Here's the list of the current Martyr Monster, all being Soulbound with the exception of Vruz being a Promo Card:
With this, let's hop right into the battle:
Target Practice
+ Rise of the Commons
RulesetsWith enough Mana and a lower probability of facing Magic Damage, I've went with one of my favourite Team Comp:
Role | Card(s) | Description |
---|---|---|
Summoner | https://images.hive.blog/0x0/https://d36mxiodymuqjm.cloudfront.net/cards_by_level/chaos/Possibilus%20the%20Wise_lv1.png | My Water Summoner would be my pick allowing some of interesting plays with carefully placing monsters in the right way to benefit from Trample + Reach |
The Sacrifice | https://images.hive.blog/0x0/https://d36mxiodymuqjm.cloudfront.net/cards_by_level/soulbound/Venari%20Marksrat_lv1.png | Put on the 2nd positon to be the 1st traget of the non-melee monsters which would obviously lead to a faster death and trigger Martyr to benefit the Carry* |
The Carry | https://images.hive.blog/0x0/https://d36mxiodymuqjm.cloudfront.net/cards_by_level/chaos/Diemonshark_lv2.png https://images.hive.blog/0x0/https://d36mxiodymuqjm.cloudfront.net/cards_by_level/soulbound/Coastal%20Sentry_lv3.png | By placing The scarifice between both these monsters, they will benefit from an astronomic buff leading to a combining (2+1) + (3+1)*2 = 11 Melee Damage output every single Round! in addition to a pump to their already High Speed and beefy health! |
The Buffer | https://images.hive.blog/0x0/https://d36mxiodymuqjm.cloudfront.net/cards_by_level/reward/Demented%20Shark_lv1.png | Going all out with the Melee naturally leads to providing an addition Melee Buff using the Inspire Ability |
Even More Damage | https://images.hive.blog/0x0/https://d36mxiodymuqjm.cloudfront.net/cards_by_level/chaos/Deeplurker_lv3_gold.png https://d36mxiodymuqjm.cloudfront.net/cards_by_level/reward/Sand%20Worm_lv3_gold.png | Since we had more than enough Mana, in addition to Melee buffs, let's add even more damage as long as the Mana Cap allows us to do: - Opportunity Monster - Sneak Monster |
Coastal Senty is ON FIRE launching 4 Deadly attacks and taking down both The Squid and Deeplurker going on a killing Spree!
Deeplurker leaving Sand worm with a single Health Point!
My team didn't have trouble dealing with the remaining troops and only a couple of hits from both Diemonshark and Coastal Sentry were enough to seal a Victory:
A couple of twicks can be done to my team:
Thank you for reading till now and Good luck Have Fun on your Splinterlands Battles!
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