RE: Why do you play Splinterlands?

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I started playing Splinterlands around the same time I joined Hive(March 2021) and had a great experience during those beginning months trying to understand the game and its 'tokenomics'. Though as time progressed I started having a difficult time even staying in bronze 3(Skill issue) and I sort of lost interest. During the SPS airdrop over that year I would play the game occasionally but mainly just claim my tokens and stay the course.

Now though, I feel like the game has been spread out a too thin and is in an 'Axie Infinity' situation where beginners are going to have to heavily rent cards to progress instead of progressing with what they have, The number of currencies associated with the game has increased that lock out aspects of the game for players that don't hold the currencies, and other changes that aren't well discussed from team to community(IMO) before being implemented.

I think Splinterlands did well for being an 'early' Web3/Blockchain game and I appreciate the effort the development team put into it. There's just too many things to think/know about when getting into this game and that is a massive drag when introducing people to the game.

Thanks for sharing your thoughts in this post. You told your story well and I wish you success on your future ventures.



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Thanks to you aswell for outing your thoughts!
I think that you toch some aspects which are true for sure although I thinknthat the dev team is trying to do their best to make the game better. Does it have a lot of tokens and is it a bit overwhelming at first? Yes, definitely (imo). Is it too expensive for newer players to start playing? I think at the moment, it's quite ok. Ofcourse don't expect crazy returns if you only 'invest' 10bucks but yes that wouldn't be healthy neither.

I started to play again 2 days ago (mostly with level 1 cards), will see how far I'm able to get. I guess somewhere in Silver. Will see what it bring, but to me there are several updates of the last weeks which improved the game.

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