
This represents yet another type of reward that serves as an indicator of my improved in-game performance. Here, I am not referring to the cards received as rewards—since those are distributed randomly to everyone—but rather to the Gladius Packs that I am now able to open at any given time. It has been a few months now, but prior to this period, I would typically earn enough Merits to purchase only one—or at most, two—Gladius Packs throughout an entire season. However, nowadays, in almost every season, I earn enough Merits to purchase four or five Gladius Packs in a single transaction. Purchasing a single Gladius Pack requires 2,000 Merits; today, I once again purchased three Gladius Packs at once, for which I had to pay a total of 6,000 Merits. Each Gladius Pack contains a total of five random Gladius Gladiator cards, one of which is guaranteed to be of Rare rarity or higher. In Brawl Battles, you are free to use any one of these cards of your choice without any restrictions; furthermore, under the Are You Not Entertained Rule Set, you are permitted to use an additional card from this set. In other words, if you are not participating in a Brawl Battle—meaning you are playing in Modern Mode—you would typically be unable to use any cards from this specific set; however, whenever the Are You Not Entertained Rule Set is active, you are free to use any one card from this set without restriction.

I received a total of 15 cards across three sets—five cards per set—from the Kuhl pack. While the minimum expectation was to receive at least three Rare or better cards in total, I actually received not only the three Rare cards but also two Epic cards; this meant the count of higher-rarity cards increased from the expected three to five. To be honest, among the cards shown in the screenshot above, the ones I use most frequently are precisely those Rare and Epic cards. However, in rare situations—such as low-Mana battles or matches governed by specific rule sets like "Little League"—cards like Whistling Damon, Ajax Lightfoot, and Isgald Vorst prove to be extremely effective; indeed, on the battlefield, you will find that these cards provide you with a distinct competitive edge. Yet, if sufficient Mana is available, the roles that Gorth can fulfill as a sturdy tank—or that the magic-wielding Captain Katie can play from the middle of the lineup—are best executed by the Rare cards within your set. This is because, for a slightly higher Mana cost, the boost these cards receive in terms of Health and Attack Power is truly formidable.

Initially, to survive on the battleground, all you really need is good health; however, to apply pressure on the enemy, you require not only strong attack power but also high speed. The significance of "Higher Rarity Cards" lies in the fact that they offer you a superior balance of all stats within a single card. Consider, for instance, the cards shown in the screenshot above: on one side, you have Chimney Wallstop—a Common card that is truly remarkable for its sheer attack power. Yet, despite possessing excellent attack power and even decent health, this card's speed is strictly basic. Now, you could either pair this card with a "Supporter" unit that boosts its speed and perhaps provides it with some cover; otherwise, if you deploy it without any support, its sluggish speed will prevent its massive attack power from ever finding the opportunity to truly shine. Speed ​​matters immensely on the battleground; after all, if the enemy strikes before you do, there is a very real possibility that you could be knocked out before your turn even arrives. In contrast—and for the sake of comparison—consider Quora Towershead, a card with an identical Mana cost. This is an Epic card, and its attack power is equally impressive. Rather than focusing on the slight difference in attack power here, observe instead that it possesses two distinct types of attack abilities, which contributes to a superior power balance. Furthermore, its health is quite robust, and—as another crucial stat—its speed is three times faster than that of Chimney Wallstop. This is precisely what constitutes an excellent balance across all stats. And beyond all this, this card also features a "Heal" ability, allowing it to restore one-third of its maximum health at the end of every round. Moreover—as is the case with all the aforementioned cards—it naturally possesses the inherent Bloodlust ability. Now, it is your turn: take these cards into battle and witness firsthand the impact their presence in your team has upon the enemy.

Note:
English is not my first language. So sometimes I use 'Google Translate'. Please don't think that anything I have written in this blog has been copied from somewhere or is AI-generated.
Paragraph Dividers and all the photos are from #Splinterlands.
All the other content images and words are mine unless otherwise stated.
Have a Happy and Blessed day!

Great collection and upgrade warrior.I am yet to get Quora.I hope to get her someday. Wishing you more wins.
This post has been manually curated by @bhattg from Indiaunited community. Join us on our Discord Server.
Do you know that you can earn a passive income by delegating to @indiaunited. We share more than 100 % of the curation rewards with the delegators in the form of IUC tokens.
Here are some handy links for delegations: 100HP, 250HP, 500HP, 1000HP.
100% of the rewards from this comment goes to the curator for their manual curation efforts. Please encourage the curator @bhattg by upvoting this comment and support the community by voting the posts made by @indiaunited.